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 Post subject: Re: Zombie rune improvement
PostPosted: Wed Feb 26, 2014 12:02 pm 
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Joined: Mon Feb 21, 2005 7:05 pm
Posts: 56
I'm actually kind of neutral on this. If zombies are allowed to persist after the rune is dropped, they would just become another indiscriminate nuisance trap.

Here is an awesome, radical suggestion: ALL traps disappear when you drop the rune. That's right. If you want to use traps bad enough, you have to hold the rune. I don't expect strong support for this, but I would love to see it.


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 Post subject: Re: Zombie rune improvement
PostPosted: Sat Mar 01, 2014 3:28 pm 
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sprax wrote:
Here is an awesome, radical suggestion: ALL traps disappear when you drop the rune. That's right. If you want to use traps bad enough, you have to hold the rune. I don't expect strong support for this, but I would love to see it.


I added a similar feature a while ago which limits the amount of traps to whatever the default amount is. So for example, if you have death spots, place all your traps, die, and pick up death spots again you're total trap count is maxed out until one explodes, which then your count is reduced by one. It's only a config option though.

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 Post subject: Re: Zombie rune improvement
PostPosted: Sat Jun 28, 2014 8:36 am 
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Joined: Sat Mar 05, 2005 11:24 pm
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sprax wrote:
I'm actually kind of neutral on this. If zombies are allowed to persist after the rune is dropped, they would just become another indiscriminate nuisance trap.

Here is an awesome, radical suggestion: ALL traps disappear when you drop the rune. That's right. If you want to use traps bad enough, you have to hold the rune. I don't expect strong support for this, but I would love to see it.


That takes all the fun out of Radio + Bezerk.

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 Post subject: Re: Zombie rune improvement
PostPosted: Sat Aug 09, 2014 4:32 pm 
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Joined: Mon Feb 21, 2005 7:05 pm
Posts: 56
That if you find it fun being stuck in the usual tiny map (DM4, Start, E1M7, repeat) with some joker hiding out with that combo. That's not fun, it's tedious. Probably the only upside is that if you run into it often enough, that loser map is over faster. Until we get voted back into it again, and again, and again, and again............


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