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 Post subject: Rune Quake Version 1.0
PostPosted: Sat May 01, 2004 1:51 am 
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1257
Location: New Jersey, USA
It's out!

For a list of changes, click here.

To download, it click here.

Enjoy!

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Slot Zero
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Last edited by Slot Zero on Tue Aug 23, 2005 2:36 pm, edited 1 time in total.

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PostPosted: Tue May 04, 2004 12:47 am 
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Location: North Carolina
Really it's about time :lol:

Good job Slot. [I'm not being sarcastic.]


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PostPosted: Fri May 14, 2004 5:32 am 
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Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
"Betty launches on death."

Am I the only one who dislikes this change? I don't like "free" frags awarded to players who have done nothing more than be killed.

toyo


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PostPosted: Fri May 14, 2004 7:02 am 
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Location: Knew Yawk
toyo_mr2 wrote:
"Betty launches on death."

Am I the only one who dislikes this change? I don't like "free" frags awarded to players who have done nothing more than be killed.

toyo


I don't see anything wrong with Betty. You just have to know when she is coming and to get out of her way.


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PostPosted: Fri May 14, 2004 10:34 pm 
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Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
Although I don't like the rune to being with, I'm not speaking of the Betty Rune per se, but the fact that you now automatically launch one when killed with it.

toyo


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PostPosted: Sun May 16, 2004 10:37 am 
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Joined: Fri May 14, 2004 3:46 pm
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toyo_mr2 wrote:
"Betty launches on death."

Am I the only one who dislikes this change? I don't like "free" frags awarded to players who have done nothing more than be killed.

toyo


Killing people is a dangerous business. :wink:


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