I don't know if you use WinQuake, GL Quake, ProQuake or JoeQuake but here is my ProQuake config ...
Code:
name "Insert your name here"
alias turn "host_framerate 0.03; wait; cl_yawspeed 24000; +left; wait; -left; cl_yawspeed 140; host_framerate 0"
color 6 6
+mlook
+speed
gamma "0.500000" // depends on your video card ... varies
lookstrafe 0
lookspring 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
cl_sidespeed 999
cl_upspeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_bob 0
cl_rollangle 0
crosshair 1 // some people can live without a crosshair
ambient_level 0
bind "TAB" "+showscores"
bind "ENTER" "fix-angles"
bind "ESCAPE" "togglemenu"
bind "CTRL" "impulse 7"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "9" "weapon-mode"
bind "=" "sizeup"
bind "[" "show-riders"
bind "\" "+mlook"
bind "]" "fix-angles"
bind "`" "toggleconsole"
bind "a" "+hook"
bind "c" "+moveright"
bind "d" "+moveup"
bind "e" "rune-tell"
bind "f" "turn"
bind "q" "rune-delete"
bind "s" "rune-use"
bind "t" "messagemode"
bind "x" "+back"
bind "z" "+moveleft"
bind "b" "+sattack13"
bind "h" "say hehe"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "impulse 8"
bind "SHIFT" "+sattack14" //gas grende
bind "F1" "connect quake.shmack.net"
bind "F2" "connect quake.ihoc.net"
bind "F3" "connect quake.singed.net"
bind "F4" "connect max.essentrix.net"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+forward"
bind "MOUSE2" "+attack"
bind "MOUSE3" "+mlook"
bind "PAUSE" "pause"
joystick "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "30"
lookstrafe "0"
lookspring "0"
viewsize "100"
bgmvolume "0"
volume "0.2"
vid_window_y "0"
vid_window_x "0"
block_switch "0"
vid_windowed_mode "0"
vid_fullscreen_mode "3"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "0.500000"
crosshair "1"
pq_waterblend 0 // (0.0 - 1.0) - control underwater colour change
pq_quadblend 0 // (0.0 - 1.0) - control quad colour change
pq_pentblend 0 // (0.0 - 1.0) - control pent colour change
pq_ringblend 0 // (0.0 - 1.0) - control ring colour change
pq_suitblend 0 // (0.0 - 1.0) - control suit colour change
pq_moveup 1 // Substitute moveup for jump when swimming - quiet
pq_fullpitch 1
pq_maxfps 120
r_novis 1 // GL only ... transparent water on
r_wateralpha .10 // GL only ... transparent water % see thru
You need to have these settings when playing multiplayer ...
Code:
lookstrafe 0
lookspring 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
cl_sidespeed 999
cl_upspeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_bob 0
cl_rollangle 0
crosshair 1 // some people can live without a crosshair
.. because they turn off the bobs and damage kick (that knocks your view around if you get attacked). The speed stuff ensures you move at the max speed permitted on any server.
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[hr]
If you are using WinQuake.exe or GLQuake.exe you should upgrade to
ProQuake because it is "Quake without the bugs" plus has more accurate aim (original Quake exe's have a flaw regarding aim).
If you are using GL Quake, you might consider
JoeQuake because it's graphics are great and it plays well on almost any machine (you don't have to have a Intel 349,0000 Ghz to use it).