You'll need to modify the
map script in the
src folder and compile a new map-auto.qc file. This can be done in three steps.
First step, replace the custom level array with your own.
Look for this portion of code inside the map script:
Code:
my @custom_lev = (
[], # unused
[ # small
'waltz',
'haunted',
'kjdm11',
'bless',
'pkeg2',
'strafin4',
'qcon1',
'ztndm3',
'ztndm5',
'dapak9',
'kjdm13',
'aerowalk',
'ztndm6',
'pinion2',
'ultrav',
'baldm7',
'crdm1',
'dazdm11',
'factory3',
'gendm2',
'rcdm7',
'xntrick',
'baldm6',
'arena',
'boxing',
'break010',
'deathole',
'dethcrss',
'dome7b',
'field',
'hockey',
'mortis',
'muny03',
'muny10',
'pain',
'pasta',
'warzone',
],
[ # medium
'atlantis',
'nindm2',
'park',
'alkdm04',
'ritual',
'lacrima',
'debello',
'auhdm2',
'matdm2',
'prelude',
'efdm9',
'exdm3',
'exdm4',
'mjdm1',
'lilith',
'rf',
'swk',
'zed2',
'q3dm6ish',
'spear',
'tridm1',
'efdm7',
'effigy',
'spinev2',
'efdm2',
'lfdm1v11',
'oma',
'paddydm1',
'tridm2',
'armory2',
'auhdm1',
'jndm6',
'a2',
'dazdm12',
'dranzdm6',
'hip2m2',
'hip2m3',
'hipdm1',
'start2',
'baldm3',
'chesdm2',
'efdm10',
'efdm13',
'chillers',
'cmania3',
'dizzy',
'dthspwn2',
'efdm3',
'flood',
'g12',
'highrise',
'hillking',
'house',
'my_home',
'warzone2',
],
[ # large
'kikdm3',
'rtz',
'jadm1',
'deadzone',
'croctear',
'alk08dm',
'tridm3',
'summer',
'elkdm2',
'unddm2',
'jvoxdm3',
'strafin6',
'dead',
'fragtwn7',
'hip1m1',
'hip1m2',
'hip1m4',
'hip1m5',
'hip2m1',
'hip2m4',
'hip2m5',
'hip2m6',
'hip3m1',
'hip3m4',
'q1edge',
'sofdm1',
'sofdm3',
'disv1',
'dranzdm7',
'fragtwn5',
'fragtwn6',
'mncrdrug',
'noircity',
'oldwest',
'triumph',
],
);
and replace it with this:
Code:
my @custom_lev = (
[], # unused
[ # small
'q1edge',
],
[ # medium
],
[ # large
],
);
Second, delete the line that wipes out the array.Directly under the code you just replaced, remove this line:
Code:
@custom_lev = ();
Last step, compile the map script to generate a new map-auto.qc
I think your servers are Linux, so just type
perl map > map-auto.qc
Done!
Take the newly created file and replace it with the one in your 'poq' folder. Compile as you normally would.