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 Post subject: Host_Error: Program error
PostPosted: Wed Oct 19, 2005 9:35 pm 
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Try to get my Quake server up and up to date with the latest RuneQuake v1.1a

I am getting the following error...

Code:
Log file initialized.
C:\QUAKE/rune/qconsole.log
Wed Oct 19 20:31:05 2005

Console initialized.
Security module initialized
Winsock TCP/IP Initialized
Exe: 09:31:56 Sep 18 2002
41.0 megabyte heap
execing quake.rc
execing default.cfg
Unknown command "viewsize"
Unknown command "volume"
Unknown command "sensitivity"
execing config.cfg
Unknown command "joystick"
Unknown command "m_side"
Unknown command "m_forward"
Unknown command "m_yaw"
Unknown command "m_pitch"
Unknown command "sensitivity"
Unknown command "lookstrafe"
Unknown command "lookspring"
Unknown command "cl_backspeed"
Unknown command "cl_forwardspeed"
Unknown command "_cl_color"
Unknown command "_cl_name"
Unknown command "viewsize"
Unknown command "_snd_mixahead"
Unknown command "bgmvolume"
Unknown command "volume"
Unknown command "vid_window_y"
Unknown command "vid_window_x"
Unknown command "block_switch"
Unknown command "vid_windowed_mode"
Unknown command "vid_fullscreen_mode"
Unknown command "_windowed_mouse"
Unknown command "vid_stretch_by_2"
Unknown command "vid_config_y"
Unknown command "vid_config_x"
Unknown command "_vid_default_mode_win"
Unknown command "_vid_default_mode"
Unknown command "_vid_wait_override"
Unknown command "vid_nopageflip"
execing autoexec.cfg

SV_SpawnServer: Wed Oct 19 20:31:06 2005

execing startlevel.cfg
Sending console bindings
1 custom maps added to hunk
execing ban.txt
ADDRESS    3103(array)entity 0  3105(i)  0.0         3123(?]             
   strman.qc : allocate_string_size
     team.qc : change_teamplay
    world.qc : StartFrame
<NO FUNCTION>
assignment to world entity
Host_Error: Program error


My start up script is as follows...

C:\QUAKE\wqpro1.exe -game rune -dedicated 16 -noipx -condebug -heapsize 42000 -ip 66.43.172.60 -udpport 26000 -qsmack 66.43.172.60

HELP

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PostPosted: Wed Oct 19, 2005 10:39 pm 
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Posts: 1257
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Are you using ProQuake 3.50 (wqpro.exe) for the server?

ftp://ftp.runequake.com/quake/engines/p ... pro350.zip

If you still get the crash using 3.50, please add +developer 1 to your command line and send me the output.

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PostPosted: Wed Oct 19, 2005 11:02 pm 
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Slot Zero wrote:
Are you using ProQuake 3.50 (wqpro.exe) for the server?

ftp://ftp.runequake.com/quake/engines/p ... pro350.zip

If you still get the crash using 3.50, please add +developer 1 to your command line and send me the output.


Yes, I am using that version of ProQuake. Just to make sure, I grabbed your file and ran it. Here is the qconsole.log I get with developer added...

Code:
Log file initialized.
C:\QUAKE/rune/qconsole.log
Wed Oct 19 22:01:07 2005

Console initialized.
Security module initialized
Winsock TCP/IP Initialized
Exe: 09:31:56 Sep 18 2002
41.0 megabyte heap
execing quake.rc
execing default.cfg
Unknown command "viewsize"
Unknown command "volume"
Unknown command "sensitivity"
couldn't exec config.cfg
execing autoexec.cfg

SV_SpawnServer: Wed Oct 19 22:01:08 2005

SpawnServer: start
Clearing memory
Programs occupy 744K.
Big Endian architecture detected
Alignment detected
serverflags: 16 5 (16)
samelevel: 0
19 entities inhibited
new_teamplay(0)
Server spawned.
execing startlevel.cfg
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Read_Hunk_Float: hunk is null
Found start of hunk in 9 frames
Read_Hunk_Float: hunk is null
Sending console bindings
Write_Hunk_Float: hunk is null
Write_Hunk_Float: hunk is null
1 custom maps added to hunk
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
Write_Hunk_Vector: hunk is null
execing ban.txt
new_teamplay(0)
ADDRESS    3103(array)entity 0  3105(i)  0.0         3123(?]             
   strman.qc : allocate_string_size
     team.qc : change_teamplay
    world.qc : StartFrame
<NO FUNCTION>
assignment to world entity
Host_Error: Program error

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PostPosted: Wed Oct 19, 2005 11:16 pm 
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Oh, OK. Remove the custom map for now, I'm pretty sure that's the problem. (Just remove the map-auto.qc I compiled and replace it with the one in the distribution.) It should work properly then. I'll have a fix for you by tomorrow morning/afternoon.

Thanks,

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PostPosted: Thu Oct 20, 2005 5:33 am 
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The problem is actually simpler to fix than I thought. Just add the '/O2' switch to the compiler's command line when you're compiling.

Sorry about that. I should have mentioned this in the docs/settings.qc.

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PostPosted: Thu Oct 20, 2005 8:52 am 
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That did the trick. Didn't have to mess with the custom map either. Thanks for your help, now our RuneQuake server is back up & up-dated.

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