I've been slowly adding and changing things as usual, but these are noteworthy:
Hook will stay locked for a few seconds, after you are pulled close to it, before automatically releasing.
A reverse cycle command for weapon selection added: impulse 12
Added some alternative weapons, used like runequake:
- Hook alt for axe
- Magic shotgun alt for shotgun
- Flare gun alt for super shotgun
- Gas grenades alt for grenade launcher
Added three runes:
- m0nster's Trickery: Idea by "m0nster"; always-on rune will give a player a fake powerup light and quad/pent icon, which switches every 15 seconds.
- What A Rune: double rune will give a random rune power each time you jump. A player will have to use the hook to get to certain places in order ro keep the current power...
- Pierce Rune: always-on rune that needs testing... will allow lasers and nails to damage, yet pass through an enemy to the next target in line. With this rune, rockets will explode, yet pass through as well. Grenades may be effected by this rune in the future...
Misc:
- Reflected projectiles are much more close to being correctly reflected.
- Laser rune does not replace shotgun weapons' attacks with solely lasers; now they fire both lasers and bullets.
- Battle Rune and Glutton Rune are mostly disabled.
_________________ a random mod server: zop.runequake.com
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