I've added a gameplay facet to Zopmod2 (soon to be renamed). During the game, different effects can cause changes to the environment or players at intervals. The interval is two minutes (staring after the first minute of each level). Each interval will remove all effects (66% of the time) or add one of the following: gravity change (x4, x3/4, or half normal), reduced friction, or either slowed or faster weapon firing rate (for all players). Currently, there are two instant effects: Quadation (quad for all players for 15 seconds) and Regeneration (full normal health and armor for all players).
Effect ideas:
-Toxic air (health decreases)
-Teleporters teleport to random spawnpoints
-Teles suck players into them
-Teles kill on touch
-Instant dropping of all players' health to 1
-Instant removing of all projectiles in level
I've added a "commands" command and an "eff" command to show current world effects.
_________________ a random mod server: zop.runequake.com
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