Jump height ... can it be 10% higher? (med, ac)
Code:
a3 Gold key spawn/trigger issue
add Could use more monsters, hipnotic replacement instead of nullifying?
colony coop spawn points not used?
could ending weirdness?
insomnia overflow on later level
dilcoa Does it still get ending issues?
ac can't seem to jump high enough
med Can't jump out of pool?
evildead Make teleporter go back to start if not enough monsters?
jjspq3 The lift ... it's a non-issue actually
kjsp1 Can it be completed?
lunar Needs exit = big teleporter = exit
lunar2 Teleporter at launch pad or megahealth?
rc3 Overflow ... needs gib filter
lunar, lunar2 Needs exits
sm57 Weird key problem?
spd The trigger once teleporter?
trincasp2 Wind Tunnel issue in deathmatch
wolf3ddm Needs an exit
/me note: 24 bit textures for intro.bsp screenshots, need to make
1. Singularity not enough ammo message after death/respawn
2. Medic cure fire?
3. rpgsm32 .. Gold key room/bars
4. Sometimes monsters are self-gibbed on spawn, custom engine issue? Same problem as #3?
5 Mysterious conjoined twins problem .. same as #3?
6 Only 119 skill 3 monsters on ant, but we get 128 in RQuake? Same as #3?
7 Annoying jumping height issue (middle evil fountain, ac map)
8 Reset level to intro on last player disconnect
9 0 or 1 cells/rockets issue .. not big deal
Note = Some people have expressed interest in running this on their server.