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 Post subject: Creating spawnpoints for maps
PostPosted: Sat Jun 24, 2006 4:00 am 

Joined: Sat Feb 18, 2006 1:27 pm
Posts: 33
Location: Bristol, UK
This is a fairly major change to the code, and if you're planning to support new maps, then you should know about this. I'll quote myself from the SVN log:

Spawnpoint creation has changed.

Now, you can specify an angle that it points at. No more facing the wrong way at the start of the map. :-)
Currently, all of the angles settings are '0 0 0' (which is what they were before) so that I could add it now, and then change it later. I will be doing that over the next week or so.

You can also create a new start point for maps. Doing this tells it to ignore all of the old start and coop spawnpoints (by deleting them), so you have to define all of them yourself.
A3 already had the start point moved, but now I've moved that hack over to this new system.

Think I should make sure that Baker changes the relevant readme file for the next release. Until then, I'll cross-post this at the RuneCentral forums.

You should only really change the middle number of the angles, so it will b something like '0 90 0'. If you're a mapper, then the number that you'd set for the angles field should be put in as the middle number.

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