I noticed some things in ORL's intro2.bsp that would recommend be changed.
The Intro2 map has a lot of full brights in the description text. With the lighting, it doesn't look very good having pixelated full brights --- these should be removed.
One method to remove them --->
TexMex --> View -> Preferences -> Click workspace tab -> Color conversion -> Uncheck "Use Full Brites" and then reimport the source textures and this should remove the fullbrights.
My Intro.bsp may have fullbrights in the text. I can't remember if they do or don't, but my map does not have any lighting (I'm a rebel, hehe) so without lighting, there is no such thing as a fullbright.
Thoughts
In my opinion, the Intro2.bsp is not large enough. Intro.bsp has numerous info_player_coops. I can't remember if it is 12 or 16, but I set up so many in the event that in the future extra spawn points could be added to supported single player maps (remember we only setup 6 QuakeC'd coop points in maps, but discussed the possibility of scouting extra spawn points to 12 for all supported maps).
I checked the intro2.bsp and it only has 6 positions available. Not enough for a server that supports 12 players. Also, I have a difficult time imaging 6 players comfortably walking around on that map.
I'll do whatever you want including adding it as-is, these are just some of the things that crossed my mind when examining the map.
|