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 Post subject: sm40zwie
PostPosted: Sat Nov 11, 2006 12:59 am 
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Joined: Wed Nov 08, 2006 7:15 pm
Posts: 3
anything on how to play out this map if killed in the trap room ? Tx


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PostPosted: Sat Nov 11, 2006 8:09 am 
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Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
you should post these questions in the rquake forum.

could you provide some more information? (a screenshot of the room you're talking about)


(request to slot: move this to rquake forum)

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 Post subject: sm40zwei bug
PostPosted: Sun Nov 12, 2006 5:44 pm 
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I posted after reading your reply in thread V.1.1.Bug Thread Wed July 19,2006 .Lordhavoc had found the same bug.


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PostPosted: Mon Nov 13, 2006 9:45 am 
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Location: Croatia
i fixed the lordhavoc bug, looks like there's another.
i'll look into it when i can.

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PostPosted: Mon Nov 13, 2006 10:13 pm 
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The bug ya need to fix is the one where rocket or grenade explosions cannot trigger shootable objects, such as buttons and doors.


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PostPosted: Tue Nov 14, 2006 3:14 pm 
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Joined: Sat Feb 18, 2006 1:27 pm
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Location: Bristol, UK
That's not exactly easy... the problem is that the explosion measures to the origin, not the nearest point of the bounding box.


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PostPosted: Tue Nov 14, 2006 3:58 pm 
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But it was always able to be done in vanilla Quake, why is it not working in this mod? Did you remove it?


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PostPosted: Wed Nov 15, 2006 8:03 am 
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Joined: Sat Feb 18, 2006 1:27 pm
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Location: Bristol, UK
Ok, I see the problem now...

And I still don't have a bloody clue :-(


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PostPosted: Fri Nov 17, 2006 11:48 am 
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Location: Croatia
fixed (who dah man :D)

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 Post subject: box factory
PostPosted: Sun Oct 07, 2007 12:39 pm 
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Thanks


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