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sm40zwie
http://forums.runequake.com/viewtopic.php?f=13&t=1236
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Author:  Axel [ Sat Nov 11, 2006 12:59 am ]
Post subject:  sm40zwie

anything on how to play out this map if killed in the trap room ? Tx

Author:  RocketGuy [ Sat Nov 11, 2006 8:09 am ]
Post subject: 

you should post these questions in the rquake forum.

could you provide some more information? (a screenshot of the room you're talking about)


(request to slot: move this to rquake forum)

Author:  Axel [ Sun Nov 12, 2006 5:44 pm ]
Post subject:  sm40zwei bug

I posted after reading your reply in thread V.1.1.Bug Thread Wed July 19,2006 .Lordhavoc had found the same bug.

Author:  RocketGuy [ Mon Nov 13, 2006 9:45 am ]
Post subject: 

i fixed the lordhavoc bug, looks like there's another.
i'll look into it when i can.

Author:  ORL [ Mon Nov 13, 2006 10:13 pm ]
Post subject: 

The bug ya need to fix is the one where rocket or grenade explosions cannot trigger shootable objects, such as buttons and doors.

Author:  Lardarse [ Tue Nov 14, 2006 3:14 pm ]
Post subject: 

That's not exactly easy... the problem is that the explosion measures to the origin, not the nearest point of the bounding box.

Author:  ORL [ Tue Nov 14, 2006 3:58 pm ]
Post subject: 

But it was always able to be done in vanilla Quake, why is it not working in this mod? Did you remove it?

Author:  Lardarse [ Wed Nov 15, 2006 8:03 am ]
Post subject: 

Ok, I see the problem now...

And I still don't have a bloody clue :-(

Author:  RocketGuy [ Fri Nov 17, 2006 11:48 am ]
Post subject: 

fixed (who dah man :D)

Author:  Axel [ Sun Oct 07, 2007 12:39 pm ]
Post subject:  box factory

Thanks

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