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sm40zwie http://forums.runequake.com/viewtopic.php?f=13&t=1236 |
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Author: | Axel [ Sat Nov 11, 2006 12:59 am ] |
Post subject: | sm40zwie |
anything on how to play out this map if killed in the trap room ? Tx |
Author: | RocketGuy [ Sat Nov 11, 2006 8:09 am ] |
Post subject: | |
you should post these questions in the rquake forum. could you provide some more information? (a screenshot of the room you're talking about) (request to slot: move this to rquake forum) |
Author: | Axel [ Sun Nov 12, 2006 5:44 pm ] |
Post subject: | sm40zwei bug |
I posted after reading your reply in thread V.1.1.Bug Thread Wed July 19,2006 .Lordhavoc had found the same bug. |
Author: | RocketGuy [ Mon Nov 13, 2006 9:45 am ] |
Post subject: | |
i fixed the lordhavoc bug, looks like there's another. i'll look into it when i can. |
Author: | ORL [ Mon Nov 13, 2006 10:13 pm ] |
Post subject: | |
The bug ya need to fix is the one where rocket or grenade explosions cannot trigger shootable objects, such as buttons and doors. |
Author: | Lardarse [ Tue Nov 14, 2006 3:14 pm ] |
Post subject: | |
That's not exactly easy... the problem is that the explosion measures to the origin, not the nearest point of the bounding box. |
Author: | ORL [ Tue Nov 14, 2006 3:58 pm ] |
Post subject: | |
But it was always able to be done in vanilla Quake, why is it not working in this mod? Did you remove it? |
Author: | Lardarse [ Wed Nov 15, 2006 8:03 am ] |
Post subject: | |
Ok, I see the problem now... And I still don't have a bloody clue |
Author: | RocketGuy [ Fri Nov 17, 2006 11:48 am ] |
Post subject: | |
fixed (who dah man ) |
Author: | Axel [ Sun Oct 07, 2007 12:39 pm ] |
Post subject: | box factory |
Thanks |
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