funkify wrote:
Does the 1.0 release available for download have the capability for players to select maps by typing the name in the console?
Yes.
funkify wrote:
If so, then to add more maps to the console commands should I just add higher impulses than the ones are there? Is there a limit? Or do you suggest a different way?
In order to add custom maps without the hassle of modifying each function with the various impulses, etc., you'll need to run the map script using Perl. If you have access to a machine running linux, you can run the script on there or you can download ActivePerl (for Windows) or Cygwin (Linux emulator for Windows).
First you must modify the map script, in the src folder. I left a template of the maps I used to use on port 26001, this will give you an idea of how to modify the
@custom_lev array. Once you've made your changes the last thing to do is comment out the line of code that wipes the array out.
Line 218 in rq 1.0 source same file:
Change from:
Code:
@custom_lev = ();
To this:
Code:
#@custom_lev = ();
Or, simply remove the line.
If for some reason you can't get the map script to run, zip up map script and send it to me and I'll run it for you.