desh wrote:
Is there a way to turn off the quad and pent appearing on top of the player's head?
At the moment, no.
desh wrote:
I think it still forces you to spawn in too early. It should wait 5 seconds before being forced to spawn back in after a death.
Do you think any die hard CRMod fans will have a problem with this?
desh wrote:
If a player leaves (disconnects), the match should Pause automatically.
I have been putting this off for a long time. I don't know why.
desh wrote:
I'm not sure if this is already implemented, but once the match starts, it should lock-in the number of teams (only if match mode supports more than two teams) and the number of players per team so that observers can't join in at will. CRMOD uses the command "unlock" to allow new players to join the game at will. This requires 50% vote to take effect.
Yes, lock and unlock have been implemented.
desh wrote:
Match mode could be split up into three different modes: duel-match - 1on1 only, teams - two team-match only with at least two players per team, and multi-match - more than two teams, teams can consist of 1 or more players.
For what purpose? You can accomplish this without any mode switching.