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 Post subject: Requiem Rune - a bug and a suggestion
PostPosted: Mon Oct 25, 2010 1:38 pm 
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Joined: Sat Jul 17, 2004 8:42 pm
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Location: Orlando, Florida
Bug with Requiem Rune: After using Requiem Rune to fill up on mega-health, the health decays at a very fast rate, as if it is decaying for every time you pick up mega-health with Requiem Rune.

Proposed change to Requiem Rune: When picking up armor, I think it would work better if the player's armor went immediately to the max, then as the player sits on armor, have it charge up to 150% or 200% of max.


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 Post subject: Re: Requiem Rune - a bug and a suggestion
PostPosted: Tue Oct 26, 2010 10:57 pm 
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funkify wrote:
Bug with Requiem Rune: After using Requiem Rune to fill up on mega-health, the health decays at a very fast rate, as if it is decaying for every time you pick up mega-health with Requiem Rune.

It sounds as if the server had classic mega on. You can check what options are on or off by using the help-options command.

funkify wrote:
Proposed change to Requiem Rune: When picking up armor, I think it would work better if the player's armor went immediately to the max, then as the player sits on armor, have it charge up to 150% or 200% of max.

One of the main reasons I didn't do this was because it makes the requiem rune just as a strong as the good armor rune, and I didn't want to do that. Requiem rune isn't a great rune but I thought I would pay tribute to a fun mod. Thumbs up :up: for those who remember that mod.

Thanks,

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