Well, in Qrack I'm using 100% code from ProQuake, (hense the pq_ cvar)
and it reads pings off of CRMOD. Using void () pqc_ping_times = at intertex, i call an update every 5 seconds from the players, again Qrack read the pings on the scoreboard. But, on runequake, it works for 1 seconds then the pings go up to around 3000+ then it refreshes again after 5 seconds. I scanned the runequake source and it doenst use, the "pqc_ping_times" function? But, oddly in proquake I can see the scoreboard pings
im stuck!