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classic megahealth option use vote-classicmega
i noticed but its not in the 1.3 source (unless i missed something
) cheers anyways!
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admin configurable default settings for each game mode (either by .cfg or settings.qc or admin menu, i'd prefer .cfg) Each mode can be changed via the bottom of team.qc, I can move it to settings.qc if it's less confusing.
thanx for pointing that out! moving it to settings.qc would be less confusing for sure (i'm only a qc noob
)
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make weaponstayon/off classicmegaon/off and any other votable options that don't have these cvars for that matter All of the vote options can be used in this fashion, exactly in the way you describe.
that's great! cheers! but for 1.3 as is, the only way to set weapons-stay on (without actually voting) is by setting the deathmatch value.. (unless i missed something)
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match mode tends to become fubar after a match is aborted (for example if only one player is ready it would start the countdown) [fixed]
nice!
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fix automatic switch to RL on pickup (other weapons work fine) please clarify this
suppose you only use one +attack button (no direct fire aliases like +rl "impulse 7;+attack") then when you spawn and run over the RL, it won't switch to RL unless you manually do so.. this is not the case however for all other weapons..
(personally i use a +rl alias so this does not affect me, but other players have complained about it)
edit: i had a look at weapon.qc and from what i can see, my guess is: automatic switching to RL/GL on pickup was deliberately left out (probably on request too and i can see why.. walking over RL in the middle of an axe-fight would be suicide.. i guess it is just a matter of personal preference..).
so it has pro's and cons, either way i think people should use client-side bestweapon anyways.. Quote:
"individual mode" or "FFA with match-timer" or whatever you wanna call it.. this makes for nice FFA-tourney mode.
There is no limit to the number of teams you can have, so, even though techinically not FFA, it's possible to have 16 player FFA in a timed gamed if they all use diff colors ah that's cool! i noticed 1-1-1 was possible in match-mode but it was borked.. guess it's fixed now then
cheers!
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duel mode (maybe use RocketArena-like lineup but with match-mode gameplay) please clarify this
i know that when match mode is locked, duel mode is effectively already present but i was thinking about a mode where only 1-1 is possible and the other players get in line like in rocket arena to take on the winner of the previous round.. however unlike rocket arena this is not a one frag ordeal but rather a timed match (say 5 or 10 minutes much like in warsow)
in other words: observers would get in the challengers cue and the first in line would be the new challenger for the next round (loser of the previous round becomes last in line of the challengers cue)
pressing "2" would get you in and out of the challengers cue just like in rocket arena / midair-mode
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ROCKET ARENA and MIDAIR section in the custom maps list and make the mod only pick those maps for those modes respectively on timelimit/fraglimit.
please clarify this
as it is now, typing "custom" in console will show a list of custom maps devided in 3 categories (small, medium, large)
what i'm suggesting is adding 2 more categories: rocket arena and midair
it would look like this:
Code:
]custom
Small
aerowalk aggressr auhdm2 bless
blizz2 e1m5duel edc jvx1
kjdm3 kjdm7 mgdm2 pkeg1
rf2 safe2 skull ultrav
utressor xntrick ztndm4 ztndm5
Medium
ac4 alk08dm baldm6 baldm7
baldm8 bovine bsdm7 bsdm8
bsp carddm1 chesdm1 cleaver
crdm1 dakyne dazdm13 dranzdm8
efdm8 efdm9 fort01 klzvob
madness mncrdrug nindm3v2 p3a
qtdm3 safe1 sanity spd
tree xl1dm4 ztndm3
Large
androm9 asylum baldm3 cmt1
cmt3 crdm2 damaul7 dazdm12
dmfdm1 dmfdm2 dranzdm6 efdm12
fragtwn6 gmdm1 kikdm3 omdm1
q1dm17 q1edge q3dm6qw rocket
Rocket Arena
23ar-a chamber1 misexpo3
2pyramid crandome misexpo4
2towers dm2arena nilsrar3
aqua_ra1 dom2_1ra pen2
aqua_ra2 egyptra pitarena
aqua_ra3 endif ptucket
aqua_ra4 football qurexpo1
arenarg2 gear8 ra_funkf
arenarg4 gearpr0n rarena3
arenarg5 gibexpo1 rayexpo1
arenarg6 gnurena rayexpo2
arenax hill20 rayexpo3
arenazap iarena2 rayexpo4
arendm1a id3 rgarden
arenrg3a lowgrav rockgate
arma4 marena2 soyarena
barena1 marena3 terrain2
basarena marena4 uarena1
bbarena2 mayan1 unholy
bunmoo3 misexpo1 xarena3
bunski misexpo2 yard1
Midair
condemned midair4 pegmidair1
midair midair5 pegsmash1
midair3 omsair
and it would be cool if the mod only picked from the rocket arena list when the it's in rocket arena mode
and if the mod only picked from the midair list when the it's in midair mode.
i know these are a lot of maps in this particular example and it would probably go over the 200 maximum..
but hey! we like to play lots of custom maps and i got loads more i'd like to add
if there is anyway to make a virtually unlimited number of votable maps that'd be great! for the time being i use a work around that has nothing to do with the mod itself..
connect to bigfoot.quake1.net:26001 and say !maps in main-chat to see what i mean..
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also, what's the maximum number of custom maps that can be added to the custom maps list using the online script?
I'll get back to you on this, I can't recall off the top of my head.
cheers, appreciated! thanx for your time slot
edit: changing vector WEAPON_CHARGED_OFFSET in settings.qc and recompiling does not seem to have any effect whatsoever... just a heads up..