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In-game muting? http://forums.runequake.com/viewtopic.php?f=2&t=1479 |
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Author: | funkify [ Wed Sep 10, 2008 11:53 am ] |
Post subject: | In-game muting? |
Hi Slot, could you tell us more about the in-game muting functions you introduced last week? |
Author: | Slot Zero [ Wed Sep 10, 2008 3:43 pm ] |
Post subject: | Re: In-game muting? |
In order for the mute feature to work, the server has to be ProQuake 3.00 or higher. The reason is I piggy-back off of ProQuake's built-in mute feature. The code for mute isn't in the current release but will be available in Rune Quake 1.4. |
Author: | chase_active 1 [ Wed Mar 25, 2009 9:10 am ] |
Post subject: | Re: In-game muting? |
I know this is old but I would kill for this command to be implemented. I dunno how the muting code works but I'd like something like /ignore in mIRC. You could either do /ignore 1.2.3.xxx or /ignore *username* What would be even nicer is if it was client side so your ignore list would follow you between servers and restarting the quake client. |
Author: | Slot Zero [ Sat Mar 28, 2009 3:11 pm ] |
Post subject: | Re: In-game muting? |
chase_active 1 wrote: What would be even nicer is if it was client side so your ignore list would follow you between servers and restarting the quake client. I couldn't agree more. |
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