Rune Central

The Official Rune Quake Message Board
It is currently Sat Dec 21, 2024 1:22 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: A little bit more community control.
PostPosted: Sat Jun 08, 2013 4:54 pm 
Offline

Joined: Tue Jul 28, 2009 10:39 am
Posts: 113
When problematic players troll other players @shmack, rather than letting it fester is there a chance we could get a vote-mute that requires like 50% - 66% of votes.
I'm speaking from experience, today would easily have been the best example I can provide.

2:30pm - 3:30pm is the time frame at which a annoying community member is indicating the usefulness of a vote-mute option.

Presumably a quaker using the name "player" connected to the server whose intent is to annoy/troll/aggrivate other players should be promptly either ousted on who they are (I already know who the person was) or switfly taught how to stfu.

I'm a advocate of good gaming in Q1, and today was clearly anything but. I shouldn't have even said anything to the person, as it accomplished nothing except providing an example of the warrants to a vote-mute option.


Top
 Profile  
Reply with quote  
 Post subject: Re: A little bit more community control.
PostPosted: Mon Jun 10, 2013 12:33 am 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
mindzx wrote:
When problematic players troll other players @shmack, rather than letting it fester is there a chance we could get a vote-mute that requires like 50% - 66% of votes.
I'm speaking from experience, today would easily have been the best example I can provide.


I find that anytime the community is involved in server management (via in-game commands), it never works as desired. What usually happens is the feature gets abused and does more harm than good.

mindzx wrote:
Presumably a quaker using the name "player" connected to the server whose intent is to annoy/troll/aggrivate other players should be promptly either ousted on who they are (I already know who the person was) or switfly taught how to stfu.


While I strongly believe muting should be handled by the Quake client itself, my server side solution was to implement a mute list that works much like a ban list except the player gets to decide whether or not he/she wants to filter out the muted clients. You toggle this feature by using the ignore-mute-client command.

To get an IP address on the mute list, take a screenshot of the offensive chat and post it via PM to me. Including the date would be helpful as well.

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group