Rune Central

The Official Rune Quake Message Board
It is currently Mon Dec 30, 2024 2:06 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Veng rune
PostPosted: Sat Nov 30, 2013 9:36 pm 
Offline

Joined: Wed Mar 16, 2005 11:51 am
Posts: 36
Location: Southwest Pennsylvania
I just got an idea, veng rune should work on anti-pack rune, and ice traps.
If you walk over an anti-pak, the anti-pak rune's owner would loose ammo as well.

If you get stuck in a ice trap, the ice trap's owner would get stuck as well.
Same as bluestuff trap.


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Mon Dec 02, 2013 2:24 am 
Offline
User avatar

Joined: Wed Apr 09, 2008 1:43 pm
Posts: 17
Location: TN
Meatwad wrote:
I just got an idea, veng rune should work on anti-pack rune, and ice traps.
If you walk over an anti-pak, the anti-pak rune's owner would loose ammo as well.

If you get stuck in a ice trap, the ice trap's owner would get stuck as well.
Same as bluestuff trap.


i like this. +1

_________________
Scoffer = faggot. Surfer Girl = man.


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Sat Jan 04, 2014 1:15 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
I've implemented this and submitted it to Slot for review.

It's very fitting and a funny concept.


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Sat Jan 04, 2014 1:16 am 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
IEEE 802.11 wrote:
I've implemented this and submitted it to Slot for review.

It's very fitting and a funny concept.


Well, with the Antipacks at least.


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Mon Jan 13, 2014 5:30 am 
Offline
Site Admin
User avatar

Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1258
Location: New Jersey, USA
IEEE 802.11 wrote:
I've implemented this and submitted it to Slot for review.


?

_________________
Slot Zero
Image


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Wed Oct 07, 2015 7:59 pm 
Offline
User avatar

Joined: Tue Mar 11, 2003 5:43 pm
Posts: 239
Location: North Carolina
Slot Zero wrote:
IEEE 802.11 wrote:
I've implemented this and submitted it to Slot for review.


?

I think I had put it in GitHub... which I gave up on long ago.


Top
 Profile  
Reply with quote  
 Post subject: Re: Veng rune
PostPosted: Fri Oct 09, 2015 5:28 am 
Offline
User avatar

Joined: Mon Dec 26, 2005 7:31 pm
Posts: 137
Meatwad wrote:
I just got an idea, veng rune should work on anti-pack rune, and ice traps.
If you walk over an anti-pak, the anti-pak rune's owner would loose ammo as well.

If you get stuck in a ice trap, the ice trap's owner would get stuck as well.
Same as bluestuff trap.


Another nice idea IEEE. It sounds so logical, I wonder why it was never implemented this way previously.
Kind regards
Monty

_________________
Mr.Burns
WWW: http://www.quakeone.com | http://www.quaketerminus.com | EuroQuake, You Tube: QuakeVoid


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group