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New intermission animation? http://forums.runequake.com/viewtopic.php?f=2&t=61 |
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Author: | IEEE 802.11 [ Sat Apr 19, 2003 12:28 pm ] |
Post subject: | New intermission animation? |
I've been playing around with the idea of adding an new intermission animation (You know, the level ends and your view changes and you see the final scores). In a new version I made it'll shoot you out of your body and slowly back away from you and stop, everything else in the game is frozen, rockets, doors and such. I think it's a better transition than just suddenly being moved to one spot. I also imagine it'll make final gibs pretty cool looking. Almost a reward for winning. I'd post some demos of it in action, but I have no where to put it. Tech stuff: The concept is simple to apply even without looking at my code, you just simply do something like spawn an entity with MOVETYPE_FLYMISSLE and have it fire the opposite direction of the player (Like a normal missile fire only multiply by -1). Put in a body double like done with corpses (Only not the same code since there's a limit on their amount) and change all the objects in the game to MOVETYPE_NONE and modify their thinks accordingly (Filter out monsters, they cause some crashes). Also some adjustments would need to be made to the way some of the rune hats are removed to allow them to stay so you can get that extra bit of eye candy when the level ends. Any comments? Anyone want to host the demos of this feature in action? If anything it'd be a cool server feature, let the admins choose which intermission transition they want. |
Author: | Slot Zero [ Sat Apr 19, 2003 2:34 pm ] |
Post subject: | Re: New intermission animation? |
Mr Wi-Fi wrote: I'd post some demos of it in action, but I have no where to put it.
To place your demos on the Rune Quake FTP, just send them to me (zipped). They'll be available here, ftp://ftp.runequake.com/quake/demos/ |
Author: | IEEE 802.11 [ Sat Apr 19, 2003 2:53 pm ] |
Post subject: | |
Ok, I sent them. |
Author: | IEEE 802.11 [ Sun Apr 20, 2003 10:18 am ] |
Post subject: | |
Ok Slot uploaded them, and I think this link'l work: ftp://ftp.runequake.com/quake/demos/200 ... e80211.zip Tell Slot what you think of it. |
Author: | toyo_mr2 [ Mon Apr 21, 2003 12:45 am ] |
Post subject: | |
I like it. Would the animation be of your player or the winner? Would there be any clipping issues? Since your intermission animation requires no user action to implement, adoption should be pretty easy. -- toyo |
Author: | IEEE 802.11 [ Mon Apr 21, 2003 11:01 am ] |
Post subject: | |
>>Would the animation be of your player or the winner? Right now in the beta version it just zooms out and shows your player with the base colors. >>Would there be any clipping issues? Yes, there are and I was careful not to show them in the demo , but the issue can be fixed easy with a setsize on the model you follow. As as-is, it stops soon as it hits something else. |
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