Zop wrote:
CTF servers already exist, and people join them. I believe they are made of mostly previous CAx players and some dm'ers, both of which basically have no regard for RQ.
Perhaps a better shot would be something brand new, yet also somehow based on popular things... as examples; a team mode with preselected runes (different rune for each team, or more TF-like wherein certain members choose from offense/defense/trap/whatever runes) or some variant vaguely like ctf, like king of the hill. Personally, I like the last man standing aspect of CAx, and that can be added to anything. Another thing to consider is that those rq+coop games still happen at times.
However, Slot added midair and headhunter modes over the years, and it was more or less ineffective... and, perhaps, even forgotten. Other mods (not ones made by me) have been put out, and they don't have a following, either. So, I don't think anyone will be too interested in coding a new one without some... research? or something.
Right now, at least, there is already a way to vote for plain ol' teamplay on RQ. Additionally, some (all?) of the runes' traps emit the particle color of the team.
I disagree. None of what you describe is the same as pub CTF on shmack. It already has what little traffic there is left in the community. The servers you describe are CRCTF with a 3wave hook and have no traffic in the first place.
Shmack already has the traffic and if we add a vote-able non clanring CTF option I think the audience will enjoy it. Maybe even with Scrags instead of flags (i.e. capture the scrag).