Speaking of which, you mentioned the Darkness and Sonar runes were created by you. Do you remember when I mentioned about a month or so ago that both were created by Nick 'Singe' Bousman and how I found both runes in his 1998 QW mod? Must've been one of those 1 in a million coincidences that you created the exact same runes he did years before?
I agree with Slot, give credit where credit is due IEEE. Don't blatantly swipe someone else's ideas and then whine because someone else "stole" your idea(s).
No it's true, I came up with Sonar and Darkness all on my own. "1 in a million coincidences" is possible, the Wizard's sound does sound like sonar. And I got the idea for Darkness from a tutorial that showed how to change the lighting (the same one Chuck ran at Widomaker once).
If you want proof of Darkness just look in your own message board for this post I made many many years ago:
Gaia rune – When the level gets damaged (Shot) you feel it’s pain, but you get all the weapons, ammo, quad, pent and health on the level and continue getting them as they respawn until killed or dropped. You get points for any deaths from lava, slime, or falling when you have this rune.
The DOD Rune – The Doughnut of Destruction – based on a weapon in the movie “Spaced Invaders”. Blows up anyone OUT of sight range. Has a 30 second count down, and only works 1/3rd of the time. During the last 10 seconds you start to lose control and bounce around the map like with weird rune. Called a doughnut of destruction because the aliens stood inside a giant doughnut shaped device that would blow up everything outside of it (Including their ship. Blaznee, “We’re doomed!”).
The Divine Blizzard Rune – You explode in a frigid blast that freezes everyone in sight range.
The Divine Blow Dryer Rune – You explode in a fire blast that sets everyone in sight range on fire.
The Rocketeer Rune – You get a very fast, powerful and stable jet pack that runs off rocket ammo, 1 rocket equals 5 seconds of fuel. Rune-activate alone goes straight up, but when going forward and using rune-activate causes you to fly forward and slightly up at a fast rate (Same goes for the rest of the directions).
The Banana Peel Rune – Drops a gib (Or something) that when stepped on causes a player to slide around out of control for a short time period.
Ninja Strike! Rune – Silently teleports you forward each time you activate it, appearing a little to the left or right each time. Only works at full health and does not telefrag people.
Lights Out Rune - Level goes completely black until someone is killed (Based off of movies where the lights go out and come on with someone dead). Only works 3 times. There has been a Night-mode on some server before, so there is a way to make the level totally dark.
Gravity Assist Rune – Creates an invisible gravity well that can be used to “sling-shot” your-self around. When activated you start circling the invisible well and depending on when you release you could go flying away at an extremely high speed, then activate again to stop, catching you in your gravity well again to repeat the process. Works sort of like a grapple hook only with gravity. Similar to an idea by Chuck, but came about the idea when looking through a science glossary.
Guided Missile Rune – Player guides rockets in 1st person. The first time you hit rune-activate it launches a missile, 2nd detonates it, tho missile will detonate on impact too. 10 rockets for 1 missile. This has been an alternate weapon in a mod before. This idea comes from HaVoC, a mod for Tribes.
The Sticky Turret Rune – You have two electricity shooting turrets that can be placed anywhere on the level. They stick to walls, roofs, sky and other players. When an enemy gets close to one it shoots electricity at them causing very little damage. Should be taken out in one shot. Similar to Dead Zone’s Auto Sentry rune.
The Rune of Body Odor – Rune-activate raises your funk-o-meter each time it’s activated. The Funk-o-meter ranges from PU to Stanky. Rune-delete sets the funk-o-meter back to its lowest setting, and then drops it if you push it again. At the lowest setting players near you lose 5% health, as you raise the Funk-o-meter you do more damage to people near you, but if you raise it too high you start to hurt your-self. At the highest setting your own stankyness overcomes you and the corpse you leave behind is hazardous to those who touch it.
The Lure Rune – First activation drops a pack, the lure, second reels it in or recalls it. If the enemy picks up the pack you can drag them around behind you or reel them in towards you for killing (They could also kill you). This rune might not have many obvious uses other than annoying people with lose of control or dragging them into lava, but it would be fun to mess around with.
Blue Balls Rune – You have trouble shooting your rocket launcher, but when you do you fire 5 rockets in rapid succession.
The Rune of Good Deeds – Works like switch, only when you hit someone you give them and yourself 100+ health and ammo/weapons.
Bubble-boy Rune – Rune-activate creates a bubble around you making you extremely bouncy. When you hit walls you bounce back, when you jump or fall you bounce around like a dodge ball. Landing on top of people kills them. If you are shot or if you shoot the bubble bursts. A second rune-activate pops the bubble too. It also makes you float on water when the bubble is on and you float to the top if you activate the bubble under water.
The Fish of Caerbannog Rune – Rune-activate places a single fish that flops on the ground. If someone shoots the fish it flies into the shooter killing them on contact, then falls back to the ground and resumes flopping. The fish can track down who shot it like the Homing Fish that was on DeadZone for awhile, but will give up after awhile. It also kills people who step on it. The fish has 900 health, but since it only attacks when provoked it can be avoided pretty easily.
(This idea is a spin off of the Rabbit of Caerbannog from “Monty Python and the Holy Grail” (Read
http://bau2.uibk.ac.at/sg/python/Script ... il-21.html))
Light Grenade Rune(Not what you’d think it is) – Rune-activate drops a grenade that spins around like a rune or weapon. When someone picks the grenade up, they vanish leaving only a pack (You die, but with no body or sound, only a death message lets you know what happened “So and so picked up a Flash Grenade” or similar). The rune is then tossed from where the player touched it and is ready for another victim. This rune plays on people’s curiosity, seeing a floating/spinning grenade might interest some people. Similar to a death spot, only you get one that lasts until you die. A second rune-activate removes the old one and places a new one where you want it.
(A weapon from the movie “Mom and Dad Save the World”.)
The Sore Loser Rune – Each time a rune-activate is issued the person with the highest frags switches to the axe, a message is sent to you letting you know who you’re affecting. The winner can switch his weapons, they’re just changed back to the axe when the person with the Sore Loser Rune activates again. Could be viewed as a spin off of the “Axe of War” idea from Deadzone.
Now looking at that I wonder where you got the idea for Body Oder when The Rune of Body Odor was one of my old ideas