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 Post subject: Hook problems at Shmack
PostPosted: Sun Dec 12, 2004 8:14 pm 
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Joined: Sun Dec 12, 2004 8:06 pm
Posts: 3
Somethings wrong with the hook at Shmack, getting lot's of misfires. It's happened a couple other times over the last few weeks too.

PD


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PostPosted: Sun Dec 12, 2004 9:03 pm 
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Site Admin
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Joined: Fri Mar 07, 2003 7:41 pm
Posts: 1256
Location: New Jersey, USA
How often do you encounter the problem? When you experience it again would you try the maps server (port 26001) and see if you have the same problem there? If the map is custom, type "impulse 2" (to join the game) and then vote for a standard level (type "start" in the console).

Also, how do you access hook (1 twice, hook-on, +hook)?

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PostPosted: Sun Dec 12, 2004 10:52 pm 
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I use +hook

It seems to be working ok now, next time it happens I will test the other things you mention though.

PD


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PostPosted: Tue Jan 04, 2005 10:05 pm 
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zop.runequake.com
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Joined: Fri May 02, 2003 8:46 am
Posts: 343
Location: Palm Desert, CA
What sort of misfire?

Not firing at all is caused by lag and packet loss, which also causes temporary stuck hooks (stuck to a wall, etc)

Personally, I've always noticed a bit of an aim problem with the hook at any server... I imagine it has to do with the limited number of angles, but eh.

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PostPosted: Wed Jan 26, 2005 4:40 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
aiming problems?
This from lag or your sensitivity too high?

Only runequake servers or ctf ones too?

this could help maybe in the code in HookOn...

newhook.velocity = HOOK_TRAVEL_SPEED * aim (self, HOOK_TRAVEL_SPEED);


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