funkify wrote:
I guess maybe that's another strategy to use, but I prefer the challenge of staying alive myself, as opposed to picking your spots to let someone kill you.
I used to not make too much of an effort to stay alive (I might willingly engage in a fight just to lose it if my health sucked), but lately I've put an increased focus on survival.
I've noticed that if you establish a reputation that you are annoying to try to frag, some of the players capable of doing so don't bother pursuing you if after a few times they discover that it is too much work.
This allows you to sometimes not be challenged/pursued when you are low on health.
funkify wrote:
I'm sure you've noticed the new draw (tie match) feature in RA mode. I love it because of the "shot at the buzzer" feel to it.
I may not have played it before that feature was added.
I do like the shot at the buzzer feel, nothing makes me happier than being fragged just to discover my final rocket connected and that the round was a draw.
I will say this: I never played the non-RQized version of RA, but I'd bet Slot's version is vastly superior.
This is the one of the best developments in Quake 1 history. I really like the fact one can be an observer and be in queue, among other things and I like the twist of being able to have a hook or not. (I don't care for the hook, but I don't mind it either and makes some of the more complicated levels playable.)