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 Post subject: Some config information for EGO
PostPosted: Tue Apr 05, 2005 2:50 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
This is my config with some documentation. Maybe you will find something helpful in it

Quote:
name "Your name here"
color 1 1


// PERFECT ROCKET JUMP 1.0

alias keepMEsafe "-mlook;force_centerview;+mlook"
alias +rj "keepMEsafe; cl_pitchspeed 100000; +lookdown; wait; -lookdown; cl_pitchspeed 150; +jump; +attack; echo Rocket Jump"
alias -rj "-attack;-jump;keepMEsafe"

bind "." +rj

alias turn "host_framerate 0.03; wait; cl_yawspeed 24000; +left; wait; -left; cl_yawspeed 140; host_framerate 0"

exec rebind.scr

// VOLUME CYCLE

alias vol5 "volume .5;bind = vol0;echo Volume = 50% (Normal)"
alias vol0 "volume .0;bind = vol1;echo Volume = 0% (Mute)"
alias vol1 "volume .1;bind = vol5;echo Volume = 10% (Quiet)"
vol5


+mlook
+speed
gamma "0.500000" // depends on your video card ... varies

lookstrafe 0
lookspring 0
v_kickroll 0
v_kickpitch 0
v_kicktime 0
cl_sidespeed 999
cl_upspeed 999
cl_backspeed 999
cl_forwardspeed 999
cl_bob 0
cl_rollangle 0
scr_conspeed "999"
crosshair 1 // some people can live without a crosshair
ambient_level 0
bind "TAB" "+showscores"
bind "ENTER" "fix-angles"
bind "ESCAPE" "togglemenu"
bind "CTRL" "impulse 7"
bind "SPACE" "+jump"

//bind "+" "sizeup"
//bind "-" "sizedown"
//bind "=" "sizeup"

bind "/" "messagemode2"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "9" "impulse 9"

bind "[" "show-riders"
bind "\" messagemode
bind "]" "fix-angles"
bind "`" "toggleconsole"
bind "a" +hook
bind "c" "+moveright"
bind "d" "+moveup"
bind "e" "rune-tell"
bind "f" "turn"
bind "q" "rune-delete"
bind "s" "rune-use"
bind "t" "messagemode"
bind "x" "+back"
bind "z" "+moveleft"
bind "b" "+sattack13"
bind "h" "say hehe"
bind "~" "toggleconsole"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "impulse 8"
bind "SHIFT" "+sattack6" //gas grende
bind "F1" "exec rebind.scr;bind SHIFT +sattack14;connect quake.widomaker.com:26000"
bind "F2" "exec rebind.scr;bind SHIFT +sattack6;connect quake.ihoc.net:26000"
bind "F3" "exec rebind.scr;bind SHIFT +sattack6;connect e.ihoc.net:26000"
bind "F4" "exec rebind.scr;bind SHIFT +sattack6;connect max.essentrix.net:26000"
bind "F5" "exec rebind.scr;bind SHIFT +sattack6;connect quake.crmod.com:26000"
bind "F6" "exec rebind.scr"


bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "MOUSE1" "+forward"
bind "MOUSE2" "+attack"
bind "MOUSE3" "+jet"
bind "mwheelup" +jet
bind "mwheeldown" +jet
bind "v" +jet
bind "PAUSE" "pause"
joystick "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "35"
lookstrafe "0"
lookspring "0"
viewsize "100"
bgmvolume "0"
block_switch "0"
vid_windowed_mode "0"
vid_fullscreen_mode "3"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
gamma "0.500000"
crosshair "1"
pq_waterblend 0 // (0.0 - 1.0) - control underwater colour change
pq_quadblend 0 // (0.0 - 1.0) - control quad colour change
pq_pentblend 0 // (0.0 - 1.0) - control pent colour change
pq_ringblend 0 // (0.0 - 1.0) - control ring colour change
pq_suitblend 0 // (0.0 - 1.0) - control suit colour change
pq_moveup 0 // Substitute moveup for jump when swimming - quiet
pq_fullpitch 1
pq_maxfps 120
r_novis 1
r_wateralpha .10
r_waterwarp 0 // turn off water warp
r_shadows 0 // not sold on this one, test it 0 turns off, 1 turns on
r_mirroralpha 1 // 1 = disabled transparency/mirroring 0 = mirring /transparency
gl_subdivide_size 512 // higher faster, has to do with sky ...
gl_playermip 2 // player appearance 0 to 4, 4 being most detail (console doc contradicts this)
max_fps 200

echo "Config is loaded"


This config is for ProQuake, keys are a personal preference. Everything else is maximum speed optimized. ProQuake is at http://www.planetquake.com/proquake .


Commentary:

Quote:
> r_novis 1
> r_wateralpha .10

This lets you see through water in GLQuake (you cannot see players or ammo or health boxes through the water, just the map.). No vis'ed maps required. I do not use vis'ed maps.

> pq_waterblend 0 // (0.0 - 1.0) - control underwater colour change
> pq_quadblend 0 // (0.0 - 1.0) - control quad colour change
> pq_pentblend 0 // (0.0 - 1.0) - control pent colour change
> pq_ringblend 0 // (0.0 - 1.0) - control ring colour change
> pq_suitblend 0 // (0.0 - 1.0) - control suit colour change

These are critical, gets rid of the "glow" when you get pent, a ring, a suit, or Quad. Those "glows" (like the red hue when you have pent) make it very hard to see, IMHO.

> cl_sidespeed 999
> cl_upspeed 999
> cl_backspeed 999
> cl_forwardspeed 999

This ensures you move at max speed on servers where they are using a non-default max speed. The standard is something like 320, but some servers like IHOC or Shmack are set above 320 and if you don't have the above in your config.cfg, you don't run as fast as others with this in there. I think this is similar to +speed

> pq_fullpitch 1
This allows me to look "all the way up" on a server that supports it so I can look straight at the ceiling.


>cl_bob 0
>cl_rollangle 0
>bgmvolume "0"
>block_switch "0"
>lookstrafe 0
>lookspring 0
>v_kickroll 0
>v_kickpitch 0
>v_kicktime 0

These lines make it so my view doesn't get changed when I get nailed by a rocket, makes it so I don't see "red" when I take damage and makes it so background noise sounds (water dripping, zombie moaning, etc.) are turned off, and so the Quake guy doesn't "bob" as he runs.

> r_waterwarp 0 // turn off water warp
> r_shadows 0 // not sold on this one, test it 0 turns off, 1 turns on
> r_mirroralpha 1 // 1 = disabled transparency/mirroring 0 = mirring
/transparency

Makes it so the water doesn't ripple, so shadows aren't rendered so your computer isn't wasting time rendering things that don't matter. Increases FPS.


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 Post subject: Thanks for the Config Information
PostPosted: Thu Apr 07, 2005 11:47 am 
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Joined: Mon Feb 21, 2005 1:30 pm
Posts: 14
Location: Missouri
Baker,
Thanks for the Config information, it will help me some and help the people that I am helping a lot. I have a couple people who are going to be starting up their Quake lives, and my daughters are now getting their own PC's so they will have their own to play on. Right now about any information is Greatly Appreciated. I just have to get enough time to try to keep up with everyone now. LOL Oh well, Thanks for the information, I have put it to a file so I can pass it on to the others who are asking me for help to get them started up in Quake.
EGO

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Grandpa IT!
Dain Bramaged!!!!!!!


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