Rune Central

The Official Rune Quake Message Board
It is currently Sun Dec 22, 2024 4:40 am

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: Custom Map Waypoints
PostPosted: Sat Jul 16, 2005 12:18 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Code:
       a2       dsn   lacrima     safe1
  aerowalk     duel1      lady     safe2
    agenda      e1m1    lilith    sanity
  aggressr      e1m2    mayhem   santzue
   alcyone      e1m3     messy  scampdm5
     amphi      e1m5    muny16   schloss
    amphi2  e1m5duel    naked3   shadows
   androm9      e1m6    naked4 shadowsb7
  argonaut      e1m7    naked5     shake
       b2s      e2m2    naked6     shine
    baldm2   e2m2tdm  naked7b2    shroud
    baldm3      e3m2    nindm3   shroud2
    baldm5   e3m7tdm  nindm3v2     skull
    baldm6       edc    njx9dm   skywalk
    baldm7     efdm1   noentry  sm30_ray
    baldm8    efdm10   oldcrat     spine
     bless    efdm11       oma   spinev2
    blizz2    efdm12       omf     start
    bovine    efdm13   opposit  strafin1
     br18m     efdm2       p3a  strafin2
     br20m     efdm3    pbrdm2  strafin3
     br21m     efdm4      pen2  strafin4
    br21ma     efdm5   pinion1  strafin5
       bsp     efdm6   pinion2  strafin6
   carddm2     efdm7   pinion3  strmland
    cbadm1     efdm8  pipeline    summer
    cbadm2     efdm9     pkeg1   tearena
  cbadm2v2    effigy     pkeg2  timeless
    cbadm3     elbow       pli    titan2
   chesdm1       end    plpak1 trallefinal
     cmt1b     evdm1   plpak10   trindm1
      cmt3     exdm2   plpak11   trindm2
      cmt4     exdm3   plpak12   trindm3
     cmt5b     exdm4    plpak2   ukcldm2
   condemn     fbdm2    plpak3   ukcldm6
    cpm1qw    fbe3m7    plpak4  ukooldm2
    cpm3qw    filthy    plpak5  ukooldm3
     crdm2       fmc    plpak6  ukooldm4
    dapak1      frag    plpak7  ukooldm6
   dapak10  fragtwn1    plpak8  ukooldm8
   dapak11  fribdev1    plpak9    ukpak1
   dapak12  fribweb1     pope3    ukpak2
    dapak2  frobodm1   povdmm4    ukpak5
    dapak3  frobodm2   primedm    ukpak6
    dapak4  frobodm5    prodm4    ukpak8
    dapak5  gencldm6  q1_q2dm1    ultrav
    dapak6    gendm2   q1arena    unddm1
    dapak7    geodm1   q1base1    unddm2
    dapak9    gomdm2    q1edge  utressor
      dead    gomdm3 q1tm_speedy      vdm2
   debello    gomdm4     q2dm7  vendetta
       dm1    gomdm5   q3dm6qw   warfare
      dm1a    gomdm6 qtourney2  warfare2
   dm2dmm4      grim   ranbase  warfare3
       dm3    hill20  rapture1    xl1dm1
       dm4       id3  rapture2    xl1dm2
    dm4ish   ikdm9q1    ravage    xl1dm3
       dm5   imp1dm6   ravage2    xl1dm4
      dm5a    impdm2     razzi    xl1dm5
       dm6    infect       rf2    xl1dm6
   dm6quad  insomnia   rgarden    ztndm1
       dm7     jndm6       rip    ztndm2
    dmm4_1     jrdm1    ritual    ztndm3
       dp6     jrdm2    rpdm10    ztndm4
  dranzdm6   jvoxdm2    rpgdm1    ztndm5
  dranzdm7    kikdm6     ruins    ztndm6
  dranzdm8    kjdm13     rwild         


I tried the eQuake download which has Trinca's bot waypoints built into it. (eQuake is a combo Quakeworld package that contains FuhQuake and it is a amazingly well thought out).

Anyway, I tried out several custom maps with the built-in frogbots CRMOD-like match mode starter and played some of those maps.

Not only are the bot waypoints outstanding, some of the custom maps suggested by Trinca rock in multiplayer. Actually, that is a bit of an understatement --- some of the maps Trinca suggested absolutely kick ass in multiplayer.

Anyway the above is a list of maps supported by the bot waypoints. If it weren't for the fact that it is always annoying having bots use the shot gun on you, those bot waypoints are good enough to be a world of it's own.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Jul 16, 2005 12:31 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Some additional screenshots:

eQuake Starter ... this is very well laid out. It's not perfect, but it is very close.

Image

A couple of FuhQuake screenshots without textures.

Image

And guess what map this is:

Image

I wonder if someone has made textures for the above map to make it look "correct" with all the colors and everything. This map plays VERY well, I tried it against the bots.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 18, 2005 8:26 am 
Offline

Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
i got textures for it :) q3dm6qw.bsp rocks the map with the textures looks better then the original from q3

_________________
http://trinca.no.sapo.pt


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 18, 2005 4:35 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Got textures for q1edge?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 19, 2005 5:11 am 
Offline

Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
i think so... must see in my 4 gb of quake at home! :) with no demos and movies...

_________________
http://trinca.no.sapo.pt


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 19, 2005 9:38 am 
Offline

Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
hey i release pack 330 :) take a look at the new maps!!! one of then is very know in runequake jadm1 ;)

http://makephpbb.com/phpbb/viewforum.ph ... rum=trinca

_________________
http://trinca.no.sapo.pt


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 44 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group