hmm i tried the newversion couldnt get qmb particles running, i might need to fresh install...
on my particle shaft only flaw is it leaves a small gap on the angles bucause im using a straight line and randomizing the end org...
i added nail's trails from amf but honestly it killls my fps
also joe, the entities textures seem to not be filtered properly ? ie look at amf's ammo packs etc, then yours.. its as if the filter off.. i get the same squiggling effect if i turn texture filter off in the video options...
i have yet to track this down... this isnt a new bug its something i think was left out from the start?
Oh, i found what it was, joe quake DEFAULTs to gl_picmip_all 0
fuhquake and amf default it to 1 ;P