I was trying to load a hexen2 model into quake but i aways got the message:
"GL_Upload8: image too big"!!!
then i search in the engine files about it and changed some things:
void GL_Upload8 (byte *data, int width, int height, int mode)
{
// static unsigned trans[640*480];
static unsigned trans[800*600]; (this)
(...)
(and this)
// if (size * 4 > sizeof(trans))
// Sys_Error ("GL_Upload8: image too big");
now the model loads perfectly
what have i done? this things loads the texture from the models?
will be any problems to the game because i made this changes???