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 Post subject: md3 support
PostPosted: Sat Apr 02, 2005 3:44 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
Just let you know that I've added some plain md3 support into JoeQuake. No extras like animation or multimodeling, but it works and imho looks really cool.

Check out the following shots:

http://delfin.unideb.hu/~sj0002/q3beta/joequake001.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake002.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake003.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake004.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake005.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake006.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake007.jpg
http://delfin.unideb.hu/~sj0002/q3beta/joequake008.jpg


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PostPosted: Sun Apr 03, 2005 2:25 am 
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Joined: Sat Feb 12, 2005 5:32 am
Posts: 23
Looks nice... Where did you get those weapon models? Did they come from Q3 Generations?

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PostPosted: Tue Apr 05, 2005 3:45 am 
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Joined: Fri Oct 24, 2003 2:09 pm
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Location: Hungary
I found them on quakeworld.nu forums

http://members.optusnet.com.au/~plaguespak/


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