Rune Central

The Official Rune Quake Message Board
It is currently Sat Dec 21, 2024 1:08 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: GL_LoadTextures Error?
PostPosted: Wed Jul 13, 2005 11:28 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
After loading 16 to 50 different custom maps with textures enabled, I always hit this particular error:

Image

I don't think it is a big deal or anything, there's no pattern to maps that cause the problem. It could be any map large or small, it's unpredictable and only occurs after I load a lot of them.

But, I never see this problem except when I am testing a ton of custom maps and have never seen it when playing a game.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jul 14, 2005 5:19 am 
Offline

Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
Heh I also get that when I test a ton of custom maps.

I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jul 14, 2005 5:52 am 
Offline

Joined: Mon May 02, 2005 4:41 am
Posts: 18
Yes, JoeQuake (and many other engines) doesn't release any of the OpenGL texes while running, therefore you hit this limit after loading many [different] maps in e.g. a script.

FitzQuake, DarkPlaces and all my engines release most or all of the texes between maps. However, there are also other limits that will prevent loading too many maps in one session.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Jul 14, 2005 11:05 am 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Mandel wrote:
Heh I also get that when I test a ton of custom maps.

I *think* what fuh explains in the following link is connected to this; http://www.quakesrc.org/forums/viewtopic.php?t=5155


Thanks. That was very informative.

Looks like this error would never happen when playing Quake then unless you played 12 hours straight.

I think I tested 300 maps yesterday and without JoeQuake, that would have been extremely painful to do. :)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 60 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group