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 Post subject: gamespy problem
PostPosted: Sun Jul 17, 2005 3:13 pm 
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Joined: Fri Dec 03, 2004 10:58 pm
Posts: 9
Location: Nashville Tennessee
game spy points joeq to ip but it does not arrive instead my gane starts on my network. All filewalls are down.
Suggestions?
Thanks


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PostPosted: Sun Jul 17, 2005 3:52 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
What is the command line you are using?

Is it? c:\quake\joequake-gl.exe -ip (your ip)?

And what is the one that works for your other quake?


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PostPosted: Sun Jul 17, 2005 5:18 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I downloaded GameSpy 2.19 from Slot's archives (the last ad-free version of GameSpy) and used this ....

Image

I was able to connect to servers just fine.

192.168.1.100 = router ip = start-run, type "command" and press Enter and type IPCONFIG and press Enter = shows your IP to use.


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PostPosted: Sun Jul 17, 2005 7:45 pm 
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Joined: Fri Dec 03, 2004 10:58 pm
Posts: 9
Location: Nashville Tennessee
Im using
joequake-gl.exe -width 1280 -height 1024 -conwidth 1280 -bpp 16 -zone 1024


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PostPosted: Sun Jul 17, 2005 7:50 pm 
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Joined: Fri Dec 03, 2004 10:58 pm
Posts: 9
Location: Nashville Tennessee
Gamespy and joe quae point to runequake server. It says connecting to 69.64.35.20 but connects local to my 192.168.XXX.

I can manually connect if I enter in the rune quake ip


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PostPosted: Sun Jul 17, 2005 11:00 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
To my knowledge, Gamespy launches quake in the following manner:

c:\quake\joequake-gl.exe -(whatever options) +exec GameSpy.cfg

where GameSpy.cfg has the following contents:

Code:
name "Your Name"
color 0 0
echo Connecting to 64.202.114.222
port 26000
connect 64.202.114.222


I've tried a few different things to reproduce your problem and can't seem to create a similar problem.


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