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 Post subject: rune of shielding's blend
PostPosted: Thu Aug 04, 2005 6:21 pm 
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Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
Is there anyway to turn off the rune of shielding's blend in JoeQuake?


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PostPosted: Thu Aug 04, 2005 7:14 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Not that I've figured out, Rune of Cloaking fakes a hue too. I've tried a lot of different JoeQuake shift settings and can't seem to eliminate it.

I talked to Bam about this.

Rune Quake Quake C code wrote:
settings.qc(661): string CSHIFT_BLIND = "v_cshift 256 256 256 200\n";
settings.qc(662): string CSHIFT_CLOAK = "v_cshift 0 0 0 75\n";
settings.qc(663): string CSHIFT_FREEZE = "v_cshift 50 50 256 100\n";
settings.qc(664): string CSHIFT_NONE = "v_cshift 0 0 0 0\n";
settings.qc(665): string CSHIFT_SHIELD = "v_cshift 100 100 0 100\n";


I'm not sure this is a JoeQuake issue, it might be considered a RuneQuake issue.

I am certain this happens in other non-ProQuake clients. Remember how ProQuake was totally immune to flash grenades, but, for example XQuake wasn't.

Someone who knows more than me would have to make that determination. :D :D

I just know where the code is because Bam pointed it out when I asked him about it.

Edit = Confirmed on Shmack 26002 using ancient clients, regular GLQuake and WinQuake have hues when stuck in ice, using cloak or shield. ProQuake doesn't seem to do v_cshift's. Which is why someone who is a longtime ProQuake user would notice that when using JoeQuake

Makes one wonder ... Since a lot of players don't even get the shifts, why have them?


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PostPosted: Thu Aug 04, 2005 8:25 pm 
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Joined: Fri Mar 07, 2003 7:41 pm
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Location: New Jersey, USA
Baker wrote:
Remember how ProQuake was totally immune to flash grenades, but, for example XQuake wasn't.


The problem wasn't specific to ProQuake, but GL clients in general. In regular GLQuake, you only had the option to disable all of the blends by using the command r_polyblend 0. ProQuake introduced a set of new commands to allow you to modify individual blends for each of the powerups and water:

pq_quadblend
pq_pentblend
pq_ringblend
pq_suitblend
pq_waterblend

The pq_waterblend command was actually a global for all other blends not listed, so any of the runes that used color shifting could be controlled with that command.

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PostPosted: Fri Aug 05, 2005 3:57 am 
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Joined: Tue Jul 20, 2004 4:36 am
Posts: 40
Location: Sweden
Did you try with gl_polyblend yet?


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PostPosted: Sat Aug 06, 2005 3:15 am 
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If there is no command in JoeQuake to turn off blends or that blend then you should be able to do it manually. When you activate shielding you could type "v_cshift 0" in the console and the color should go away?

Bam

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