Rune Central

The Official Rune Quake Message Board
It is currently Sat Dec 21, 2024 1:00 pm

All times are UTC - 5 hours [ DST ]




Post new topic Reply to topic  [ 14 posts ] 
Author Message
 Post subject: Qrack update, (small)
PostPosted: Sun Aug 21, 2005 8:06 pm 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
updated a small Qrack increment with a few clean ups but basically celshading has been added. Decals is in the source, but disabled at the moment until i can get it more stable....

http://www.quakeone.com/qrack


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Aug 21, 2005 9:44 pm 
Offline

Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
What are cell shading and decals? Also what is the md3skin folder for in textures in QRack. I don't think I have any md3 models, I know the advantages and structure of md3 models, but am not sure what the folder is for. (Skins/textures for md3 models that I don't have, I assume).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 22, 2005 10:57 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
CelShading is a technique that normalizes the lightsource and averages the shading down to just a few levels. So, instead of a smooth surface shadow on the model it chops it up ie hard shadow and looks more like a paintbrush than an airbrush.
Decals are oriented particles that land on a surface thus becoming a mark or blood stain. I have this working but its not stable. At times the game freezes. Plus the decals dont "wrap around" corners and stick out. The blood stains look cool... but not perfect ;) so its disabled in 1.53 until i get it working right. I had the md3 models in the pak0 at onetime.. i should clearout that md3skin folder...
and i think trinca requested this
Quote:
added commandline parameter "-refreshrate <hz>"

example: glQrack.exe -refreshrate 85
This will set the refreshrate to 85hz

added vid_vsync <0/1>

syncs the frame updates with the refresh rate or maximum throuput.
default is ON.



Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 29, 2005 5:51 am 
Offline

Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
hey thks sputnikutah came from holidays today :) good news!

_________________
http://trinca.no.sapo.pt


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Aug 29, 2005 3:22 pm 
Offline
User avatar

Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
it crashes as soon as i start the game if command line parameter -mem is set to over 236. i use -mem 256( i got 768 mb ram). this didnt happen while it was still joequake pro( version 1.5).
other than that, great improvments :)

_________________
RocketGuy


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Aug 31, 2005 2:27 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
dont use the -mem command, its not needed. Qrack uses a virtual mem scheme. It will init only the amount of mem it needs, and will open more as it needs...


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Aug 31, 2005 1:52 pm 
Offline
User avatar

Joined: Sat Jun 19, 2004 3:42 pm
Posts: 158
Location: Croatia
sputnikutah wrote:
dont use the -mem command, its not needed.

then maybe you should remove it?

_________________
RocketGuy


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Sep 12, 2005 2:39 pm 
Offline

Joined: Sat Sep 10, 2005 2:26 pm
Posts: 28
Location: across CINEMAS this SUMMER!
why the console says at startup: couldn't load corona0 image ?

_________________
(working on it..)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 15, 2005 6:36 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
Opps, guess i didnt add that to the pak file.

coronas add lens flare like glows to wall torches. Truely was experimental and works fine.

if you create a "coronas" folder in \qrack\textures and add these files to it there (u can create more if u like), and use gl_coronas 1 you will see how they look

Image
http://quakeone.com/qrack/corona0.tga
http://quakeone.com/qrack/corona1.png


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 15, 2005 8:13 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
another small incremental beta update version 1.54 is online at http://quakeone.com/qrack
also reposted version 1.52 for download if anyone is having problems witht the beta version during testing... :D


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 16, 2005 5:17 am 
Offline

Joined: Sat Sep 10, 2005 2:26 pm
Posts: 28
Location: across CINEMAS this SUMMER!
i found a bug: if you try to set gl_coronas to a value of 0.x it crashes your Qrack :)

_________________
(working on it..)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 16, 2005 7:03 am 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
hmm ill try to fix that, inthe meantime dont use fractional values
:P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 16, 2005 1:49 pm 
Offline
User avatar

Joined: Thu Dec 23, 2004 11:03 pm
Posts: 13
Hey Sputnik, how's it going? Downloading QRack now, looks good from the feature list!

I'll have to bookmark this forum to remind me to stop by more often! ;)

Cheers!

_________________
--------------------------------------------
Justin Thyme
http://tremor.quakedev.com


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Fri Sep 16, 2005 8:58 pm 
Offline
quake.intertex.net
User avatar

Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
:) sup JT! How's Trident?! I'm so lost in Quake3.
Basically because:
a.> I dont know anyone playin it,
b.> barely played more than 100 hours of the game myself
c.> lack the time to catch up! :O


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 14 posts ] 

All times are UTC - 5 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 47 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group