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PostPosted: Sat Aug 13, 2005 4:01 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Beta Level 2 will be available Sunday.

I was having difficulty deciding where to draw the line on what to include or exclude from this next beta:

Will have:

1. Play demos (including the dzipped type) and maps automatically.

2. Map/demo acquire mode (for advanced users).

3. Ability to easily play/host several different types of games in listen server mode.

4. Ability to single click a demo on the media panel and convert a demo to AVI. (with a properly installed codec). At present, only this XVID codec works for me. Considering codec's reputations for being fragile, I am particularly interested in feedback on this.

5. Ability to largely avoid any Quake knowledge and still have an excellent config file. Here is a screenshot of the "easy to use version" of the key setup screen for a non-advanced user (the detailed version exists too as a different button but really gets into things someone new would not want to deal with):

Image

For keys specific to multiplayer servers, I have the aliases set to empty meaning that if you are not playing a multiplayer on a server that supports the alias, nothing happens.

Those aliases are defined by the respective servers and sent to the client when connecting.

6. Several built-in and solid aliases to improve play. For example, pressing TAB doesn't just show your score, but shows your FPS, speed and the currrent time as well. Standard demo rewind and fast forward keys.

7. Several ease of use enhancements that have to be used to be understood.

8. Other features I don't remember.


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PostPosted: Sun Aug 14, 2005 9:48 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I should have this out before midnight in my time zone:

Here is a set of 3 skins for it:

http://s91840528.onlinehome.us/jql/jql-skinpack.zip 620 KB

These will need to be placed in your quake/jqlaunch folder (that is where it looks for available skins).

If not present in the folder, that's fine. It just uses the default.


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PostPosted: Sun Aug 14, 2005 9:55 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Another optional file:

This file should be unzipped into quake/jqlaunch as well ...

http://s91840528.onlinehome.us/jql/q1params.zip

These are mod instruction files that also happen to be in a rather human readable format.

More on what these are later.


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PostPosted: Mon Aug 15, 2005 12:00 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Private messages for Beta 2 download location are being sent.


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PostPosted: Tue Aug 16, 2005 4:25 am 
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Joined: Sun Mar 09, 2003 10:47 pm
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Location: Ohio
A draft of something that may or may not happen immediately. The idea is a friendly interface for dealing with all those -game folders.

Image


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PostPosted: Fri Sep 09, 2005 5:19 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Longer between updates than I had intended. The upside is I am getting close to where I will have a new beta available.

The next beta, which may be available in a week or so depending on how fast everything goes will have new functionality:

1) Support for a compressed archive format to automatically preview and install single player games.

2) Ability to swap and replace most of the look and feel within JoeQuake and support for "plug and play" style addons of models, hud element sets, and such.

For example, you can install weapon packs and then select per weapon which model you want to use:

Image

Image

Image

Image

More or less I've been spending time trying to open up easier access to customizing the look and feel. I've also been spending time on making it expandable.

There are other additional new features, but most of those are hard to explain or transparent to the end user = boring.


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PostPosted: Sat Sep 10, 2005 2:33 pm 
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Joined: Sat Sep 10, 2005 2:26 pm
Posts: 28
Location: across CINEMAS this SUMMER!
Baker please send me too a link for the JQ launcher. thanks in advance :)

_________________
(working on it..)


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PostPosted: Sat Sep 10, 2005 7:42 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
I will, I'll send you a link when the next beta is available.

(The previous one is so far in the past as far as features and everything else goes.)


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PostPosted: Sat Oct 01, 2005 4:26 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Yes, Aquashark ... I said the next beta would be up by the end of September and it's not. :D

I thought I would have time later in the day yesterday to wrap it up. I'll give it a shot tonight and tomorrow night.

I need to get this out because it solves a lot of different problems.


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