capture_start Starts capturing an .avi file.
capture_stop Stops capturing.
capturedemo Starts playing a demo and starts capturing it
also with the same name. Exits game after capturing's done.
cmdlist Lists all console commands.
cvarlist Lists all console variables.
demdir The same as dir, except that this cmd is only for .dem files.
So please omit the .dem extension from the wildcard.
dir Lists all files matching wildcard. Works the same way like
other shells' dir command.
gamedir Changes the mod's directory. If you started Quake with e.g.
-game ctf and during the game you wish to play with an other mod,
you can change it dynamically, without quitting the game.
Relative pathnames like "newdir/ctf" are not allowed.
getcoords Writes the player's origin into the given file or to "camfile.cam"
if there was no filename given.
loadcharset Loads an external console charset. Console charsets should be placed
inside textures/charsets dir.
loadsky loadsky [filename] Skyboxes goes to "/env" directory. This command
also sets r_skybox's value. You can change skyboxes through this cvar
as well.
menu_demos Pops up the Demos menu, the same as you enter it from the Main Menu
menu_maps Map menu
menu_particles Particles menu
menu_videomodes Video modes menu
menu_videooptions Video options menu
play2 Unknown!
printtxt Prints a text file into the console. You can now read SDA demos'
txt files without quitting the game :)
rcon Added "rcon" command from ProQuake.
set_interpolated_weapon Needs further documentation (fixme)
toggleparticles Changes all gl_part_* vars' values to their opposite. A pleasant way
if you wouldn't like to set all variables one by one.
writeconfig Writes a .cfg file with your actual game settings. See more info
about this at the "cfg_savevars" variable.
capture_codec
Contains the fourcc code of video codec's, 0 by default no compression). For example divx or xvid, etc.
capture_dir
Sets the directory where avis to be saved during capturing, "capture" by default.
capture_fps
Sets on how many frames/sec you wish the video to be captured. It's 30.0 by default.
capture_hack
Further documentation needed (fixme)
capture_mp3
Turns mp3 audio compression on/off, 0 by default.
capture_mp3_kbps
Sets the bitrate (128 by default).
cfg_savevars
Switch for the "writeconfig" command. If set to 0 than writeconfig will save only archieved vars. If 1, it'll save the ones which have other than default values. And with value 2 it'll save ALL variables.
cl_advancedcompletion
Toggles between advanced and normal (old) command/cvar completion. Its value is 1 by default.
cl_bobbing
Turns Quake3-style bobbing on, 0 by default.
cl_bonusflash
Turns pickup flashes on/off, 1 by default.
cl_clock
Shows clock in the lower left corner. On/off. There are 4 predefined clock formats. 0 by default.
cl_clock_x
Clock positioning
cl_clock_y
Clock positioning
cl_confirmquit
Switch for confirmation when exiting, 0 means no confirmation required. Its value is 1 by default.
cl_crossy
Crosshair positioning
cl_crossx
Crosshair positioning
cl_deadbodyfilter
Removes dead bodies (both for players and monsters). When using with value 1, the dead body is to be removed in the last animation frame. When using with value 2, it is removed immediately when the monster/player dies. Its value is 0 (off) by default.
cl_demorewind
Toggles between normal and backward demoplaying, 0 by default. Only works when playing a demo.
cl_demospeed
Changes the playback speed of a demo, 1 by default. Values < 1 mean slow motion, while > 1 result fast forward.
cl_gibfilter
Removes gibs if turned on, 0 (off) by default.
cl_maxfps
Customizes the maximal fps, 72 by default. You are not allowed to raise this above 72 if you're playing single player or coop.
cl_muzzleflash
Turns muzzle flashes (flashes when firing) on/off, 1 by default.
cl_r2g
Replace the rocket model with grenade, 0 by default (popular in deathmatch).
cl_sbar
Switch between Quake/Quakeworld style HUD
cl_truelightning
Makes the lightning gun's bolt more precise, 0 by default. Can be 0.0 (off) - 1.0 (most precise).
con_notifylines
Set number of on-screen lines of messages to display
crosshairalpha
Sets the transparency of your crosshair. Default value is 1.0.
crosshaircolor
Sets the color of the crosshair, 79 (red) by default.
crosshairimage
Sets an image as crosshair, "" (none) by default. Crosshair images go to "crosshairs" subdirectory.
crosshairsize
Sets the size of the crosshair, 1.0 by default.
gl_bounceparticles
Turns bouncing chunks on/off, 1 by default. Only works for QMB particles.
gl_caustics
Turns caustic underwater polygons on/off, 0 by default.
gl_clipparticles
If turned on, particles near you won't be drawn, and therefore won't eat up the CPU. 0 by default.
gl_conalpha
Sets the transparency of the console, 0.8 by default. Can be 0.0 (totally transparent) - 1.0 (not transparent).
gl_consolefont
Specifies an external console charset. Console charsets should be placed inside textures/charsets dir.
gl_contrast
Contrast
gl_detail
Turns bump mapping on/off, 0 by default. Requires hi-end systems.
gl_externaltextures_bmodels
Load external textures when set to "1". Textures for _world should be placed inside textures/ or textures/ dir while textures for _bmodels should be placed inside textures/bmodels dir. Both are 1 by default.
gl_externaltextures_world
Load external textures when set to "1". Textures for _world should be placed inside textures/ or textures/ dir while textures for _bmodels should be placed inside textures/bmodels dir. Both are 1 by default.
gl_fb_bmodels
Turn fullbright polys on brush models on/off, 1 by default.
gl_fb_models
Turn fullbright polys on alias models on/off, 1 by default.
gl_gamma
Gamma
gl_hwblend
Further documentation needed (fixme)
gl_interpolate_animation
fenix@io.com's popular code, both are 1 by default.
gl_interpolate_distance
Further documentation needed (fixme)
gl_interpolate_transform
fenix@io.com's popular code, both are 1 by default.
gl_loadlitfiles
Loads static colored lights containing files (.lit) if "1".
gl_part_blobs
Turns QMB spawn explosions on/off, 0 by default.
gl_part_blood
Sets QMB blood: 1 - normal, 2 - Q3 style, 0 by default.
gl_part_explosions
Sets QMB explosions: 1 - normal, 2 - Q3 style, 0 by default.
gl_part_flames
Turns QMB style torch flames on/off, 0 by default.
gl_part_gunshots
Turns QMB gunshots on/off, 0 by default.
gl_part_inferno
Turns QMB flames on/off, 0 by default.
gl_part_lavasplash
Turns QMB lavasplashes on/off, 0 by default.
gl_part_lightning
Turns QMB lightning gun on/off, 0 by default.
gl_part_spikes
Turns QMB spikes on/off, 0 by default.
gl_part_spiketrails
Turns QMB underwater spike affected bubble trails on/off, 0 by default.
gl_part_telesplash
Turns QMB teleport splashes on/off, 0 by default.
gl_part_trails
Turns QMB trails on/off, 0 by default.
gl_picmip_all
Further documentation needed (fixme)
gl_ringalpha
Sets the transparency of your weapon model when you're invisible. Default value is 0.4.
gl_smoothfont
Gets fonts look smoother, "1" by default.
gl_solidparticles
If set to "1" classic particles are to be drawn with Z buffer bits. On some video cards this helps to keep the fps high. 0 by default.
gl_texturemode
Texture rendering quality?
gl_vertexlights
Turns vertex lighting on alias models on/off, "0" by default.
gl_waterfog
Adds fog inside (not just water, but) all kinds of liquids, 1 by default. Values: 0 - off, 2 - realistic, other - normal.
gl_waterfog_density
For further costumizing gl_waterfog, 1 by default. Can be 0.0 (low amount of fog) - 1.0 (high amount of fog).
m_rate
Sets mouse rate. Only work when start with -dinput and -m_smooth.
m_showrate
Shows current mouse rate. Useful to set m_rate. Only work with -dinput -m_smooth.
mapname
Tells you the mapname (like e1m1)
png_compression_level
Likely is screenshot compression. Further documentation needed. (fixme)
pq_lag
ProQuake synthetic lag
r_explosionlight
Turns explosion's light on/off, 1 by default.
r_explosionlightcolor
Sets the color of explosions glows. Only works if r_explosionlight is on. Values: 0 - default, 1 - blue, 2 - red, 3 - purple, 4 - random.
r_explosiontype
Sets various types of explosions. Values: 0 - normal, 1 - just sprite, 3 - just particles, 4 - slight blood. Its value is 0 by default.
r_farclip
How far away to stop rendering. Default 4096?
r_fastsky
Helps those where sky animation slows computer
r_fullbrightskins
Makes player(s)'s skins fullbright, 0 by default. Forced off in multiplayer.
r_grenadetrail
Sets flying grenade's trail: 0 - no trail, 1 - default trail, 2 - rocket trail. Behaves differently when using QMB particles: 0 - no trail, 1 - default trail, 2 - darkplaces trail, 3 - Q3 trail. Value is 1 by default.
r_powerupglow
Turns powerup glow around player's body on/off, 1 by default.
r_rocketlight
Turns flying rocket's light on/off, 1 by default.
r_rocketlightcolor
Sets the color of flying rockets glows. Only works if r_rocketlight is on. Values: same as for r_explosinlightcolor.
r_rockettrail
Sets flying rocket's trail: 0 - no trail, 1 - default trail, 2 - grenade trail. Behaves differently when using QMB particles: 0 - no trail, 1 - default trail, 2 - darkplaces trail, 3 - Q3 trail. Value is 1 by default.
r_skybox
Sets a custom skybox, "" by default (no skybox). See more info about this at the "loadsky" command.
r_skycolor
Skybox color?
r_viewmodelsize
Adjust the amount of your weapon to be visible, 1 by default (fully visible). Can be 0.0 (not visble, equals "r_drawviewmodel 0") - 1.0 (see above). This is useful for people using bigger fovs than 90.
scr_centermenu
Makes the menu centered, 1 by default.
scr_centersbar
Makes the status bar (hud) centered, 0 by default.
scr_centertime
Further documentation needed (fixme)
scr_consize
Adjust the console's size, 0.5 (half size) by default. Can be 0.0 (nothing visible) - 1.0 (fully visble). NOTE: when the console is pulled down, you can also adjust the size with using the ctrl+up or ctrl+down keys.
scr_printstats
Print actual statistics (time, secrets, kills) to the upper right corner of the screen, 1 by default. Values: 0 - off, 1 - only time, 2 - time + kills + secrets, 3 - only time, but only on if some reasonable event happens, 4 - same as 3, plus kills + secrets too.
scr_printstats_length
If scr_printstats is set to 2, the printing takes as long as it's set in this cvar, 0.5 by default. The value represents seconds.
scr_printstats_style
Toggles between using HUD numbers or console characters when showing scr_printstats' statistics. 0 (HUD-style) by deafult.
scr_scalemenu
Scales the menu to fit for any resolutions, 1 by default.
scr_sshot_type
Sets the type of screenshot image, "tga" by default. Can be "tga" or "png".
show_fps
Displays frames per second onscreen.
show_speed
Displays player movement speed onscreen.
showpause
scr_showpause equivalent
showram
scr_showram equivalent
showturtle
scr_showturtle equivalent
v_contentblend
Turns liquid blends on/off, 1 by default.
v_damagecshift
Turns damage flashes on/off, 1 by default.
v_dlightcshift
Further documentation needed (fixme)
v_gunkick
Turns weapon's jarring every time when firing on/off, 0 by default.
v_pentcshift
Turns pentagram's blend on/off, 1 by default.
v_quadcshift
Turns quad damage's blend on/off, 1 by default.
v_ringcshift
Turns invisibilty's blend on/off, 1 by default.
v_suitcshift
Turns environment suit's blend on/off, 1 by default.
vid_hwgammacontrol
Turns gamma changing possibility on/off, 1 by default. With using a value of "2", it applies gamma for windowed modes as well.
I merged a lot of information together into the following. One way to use this conveniently is to do
This isn't meant as a manual, more as technical documentation and a convenient way to check commands for various reasons. It is mostly merged information from Joe's changelog and features list with some additional commands/cvars that vary from standard Quake.