I occasionally get 0.15 DEV to crash when on a server. I've tried a number of different patterns to try to determine the circumstances.
Sometimes I play hours on end without a crash. Other times it will crash within minutes.
Command line wrote:
c:\quake\joequake-gl.exe -width 640 -height 480 -mem 32 -dinput -iplog
Demos of the crashes:
Crash1.dz - 6 KB - Crashed occurred within seconds of connecting to server.
Crash2.dz - 84 KB - Took a few minutes. I was more or less messing around with a demo recording to see if I could figure out a pattern.
I've had 0.15 crash on me about 10 times, but sometimes I can use it for hours without trouble.
My config, if this makes a difference:
Config wrote:
// Generated by JoeQuake
// Key bindings
bind "TAB" "+showscores"
bind "ENTER" "+jump"
bind "ESCAPE" "togglemenu"
bind "SPACE" "+jump"
bind "+" "sizeup"
bind "," "+moveleft"
bind "-" "sizedown"
bind "." "+moveright"
bind "/" "impulse 10"
bind "0" "impulse 0"
bind "1" "impulse 1"
bind "2" "impulse 2"
bind "3" "impulse 3"
bind "4" "impulse 4"
bind "5" "impulse 5"
bind "6" "impulse 6"
bind "7" "impulse 7"
bind "8" "impulse 8"
bind "=" "sizeup"
bind "" "+mlook"
bind "`" "toggleconsole"
bind "a" "+hook"
bind "c" "+moveright"
bind "d" "+moveup"
bind "e" "rune-tell"
bind "f" "+moveup"
bind "q" "rune-delete"
bind "s" "rune-use"
bind "t" "messagemode"
bind "v" "+movedown"
bind "x" "+back"
bind "z" "+moveleft"
bind "~" "toggleconsole"
bind "PAUSE" "pause"
bind "UPARROW" "centerview"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "best3"
bind "CTRL" "impulse 7; best1"
bind "SHIFT" "+speed"
bind "F1" "help"
bind "F2" "menu_save"
bind "F3" "menu_load"
bind "F4" "menu_options"
bind "F5" "menu_multiplayer"
bind "F6" "echo Quicksaving...; wait; save quick"
bind "F7" "exec der.scr"
bind "F9" "echo Quickloading...; wait; load quick"
bind "F10" "quit"
bind "F11" "zoom_in"
bind "F12" "screenshot"
bind "INS" "+klook"
bind "DEL" "+lookdown"
bind "PGDN" "+lookup"
bind "END" "centerview"
bind "KP_MINUS" "volumedown"
bind "KP_PLUS" "volumeup"
bind "MOUSE1" "+forward"
bind "MOUSE2" "+attack"
bind "MOUSE3" "+mlook"
// Variables
joystick "0"
mapname "dm6"
cl_sbar "0"
_cl_color "131"
_cl_name "name //"
cl_smartjump "1"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
freelook "1"
sensitivity "41"
lookstrafe "0"
lookspring "0"
cl_backspeed "400"
cl_forwardspeed "400"
_snd_mixahead "0.1"
ambient_level "0"
bgmvolume "1"
volume "0.7"
gl_part_trails "1"
capture_dir "C:/quake/capture"
gl_triplebuffer "1"
viewsize "100"
gl_consolefont "charset-1"
_windowed_mouse "0"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
vid_mode "3"
hostname "localhost"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
skill "0"
cl_confirmquit "0"
registered "1"
gl_contrast "1.8"
gl_gamma "0.6"
v_ringcshift "0"
v_contentblend "0"
crosshairsize ".5"
crosshaircolor "79"
crosshair "5"
I've never had 0.14 Final crash during gameplay before.
Additional info, although I don't think this matters:
Quote:
Win XP, GeForce 2 (440MX), dual monitors
Using Yellow's Texture pack
Can't find any pattern in this. It's happened both on quake.shmack.net:26000 and quake.shmack.net:26001
I might add that I haven't played enough single player lately to know if it happens with that yet.