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 Post subject: Weird JoeQuake Crash (CL_SMARTJUMP)
PostPosted: Tue Dec 06, 2005 1:50 am 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
If I connect to QUAKE.IHOC.NET or XCTF.CLAN-RUM.ORG and then press the space bar to play, JoeQuake 1189 GL build crashes every time when cl_smartjump is 1.


This only occurs with cl_smartjump 1. If cl_smartjump is 0, it does not crash.

Strange.

(Note: when you are connected to the IHOC or XCTF server, you are an observer -- kind of like flying around with NOCLIP --- until you press the space bar to join the game).


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 Post subject:
PostPosted: Wed Dec 07, 2005 2:55 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
looked in the source...

original:
Code:
void IN_JumpUp (void)
{
   if (cl_smartjump.value)
      KeyUp (&in_up);
   KeyUp (&in_jump);
}


fixed?
Code:
void IN_JumpUp (void)
{
   if (cl_smartjump.value)
      KeyUp (&in_up);
   else //<--- R00k should this be added here?
      KeyUp (&in_jump);
}


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