I've noticed both of those:
This 0.15 release is really great. Has a ton of improvements, here are some of the things I've noticed for testing/debugging.
Baker's debugging list wrote:
1. Server list doesn't save session to session
2. -mlook doesn't set "freelook 0"
3. IPLOG doesn't accumulate, mine is blank.
4. Using "Name Maker" in the Multiplayer menu doesn't fill the "Name" field when you leave the screen so doing "Accept Changes" reverts your name back to whatever it was before unless you press ESC to exit the multiplayer menu
Would be nice list wrote:
1. If using the "volumeup" and "volumedown", if it played the same sound that it uses in Options on the sliderbar so you knew how loud the sound setting is before firing the game. This feature is great, btw.
2. If "~" toggle console was a HARD key like ESC that can never be altered.
3. If the server list was 1 row shorter so the bottom line could alway display "INS = ADD SERVER, E = EDIT". I always thought this was a weakness of the FuhQuake server list because if you forgot how to do it, you had to quit out and find the docs."
4. If IPLOG.DAT always operated out of the id1 folder so JoeQuake and ProQuake could use the same database, Yellow got Sputnikah to make that change in QRack.
I think the keypad support is great, love the BESTWEAPON command (BIND ALT "BESTWEAPON 8 5 3" ... will only select LG, SNG or SSG) and some of those new effects are great.
Apparently, cl_smartjump 1 is slightly better than the ProQuake pq_moveup (swim to moveup) if this is the same implementation as FuhQuake. FuhQuake cl_smartjump is like a clone of pq_moveup except that in low levels of water where jump is better than moveup, jump is used instead.
Haven't had time to test everything out, but the list of important improvements like MAP MENU = CHANGELEVEL when in multiplayer are very impressive.
Also, what is the file name of what the server list SAVES/LOAD to? For example, c:\quake\joequake\servers.txt? I'd like to build a list.