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PostPosted: Mon Oct 17, 2005 5:48 pm 
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grat józsi :wink:

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PostPosted: Mon Oct 17, 2005 6:12 pm 
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You cannot select it from the menu option.
You can change the cvar from console but not the menu.

Sorry I needed to specify better!

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PostPosted: Mon Oct 17, 2005 6:14 pm 
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I also exec my own configs... thanx!

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PostPosted: Mon Oct 17, 2005 7:28 pm 
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I figured out the problem! For some reason my joequake pak0 did
not extract into my joequake folder. All fixed! :)

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PostPosted: Tue Oct 18, 2005 2:21 am 
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About the Mlook thing, when i created this for Qrack I left the +mlook and -mlook variables, used to show a message when trying to use them. but this is what m_look calls
Code:
qboolean OnChange_m_look (cvar_t *var, char *string)
{   
   if (!string[0])
   {
      return false;
   }

   if (!(m_look.value) && lookspring.value)
      V_StartPitchDrift();
   
   return true;
}

cvar_t   m_look   = {"m_look", "1", false, false, OnChange_m_look};

this way if m_look is 0 it is like -mlook and updates PitchDrift for keyboard use...


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PostPosted: Tue Oct 18, 2005 11:16 am 
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ew! you put your top braces below? ew! :lol:

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PostPosted: Tue Oct 18, 2005 8:10 pm 
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I pull my socks up to my knees too! :twisted:


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PostPosted: Tue Oct 18, 2005 10:26 pm 
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PostPosted: Wed Oct 19, 2005 7:23 am 
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People, if you read the whatsnew.txt file, it says that the mlook command has been changed to freelook. In your config files, add the line +freelook and all is good. ;-)

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PostPosted: Wed Oct 19, 2005 7:31 am 
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Actually, freelook is a cvar (i.e. freelook 0 =off, freelook 1 = on).

+mlook and -mlook work fine, but -mlook doesn't set freelook to 0. So the +mlook/-mlook combo only works if you don't manually set freelook to 1.


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PostPosted: Wed Oct 19, 2005 10:16 am 
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I'm still puzzled why you made freelook. I know it saves in your config but adding +mlook into the config is just the same :S

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PostPosted: Wed Oct 19, 2005 10:47 am 
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Only variables are saved to config files. +mlook isn't a variable, it's a key binding like +attack or +jump. Apparently back in the days fresh off Doom II when no one used the mouse, they didn't think that anyone would be a full time mouse user.

So, that's why Joszef added the freelook 0/1 cvar and Sput added m_look 0/1.

more ... wrote:
And if you wonder why the variables aren't the same, well, FuhQuake uses freelook as the cvar and Joszef has consistently made implementation very FuhQuake-like ... which is nice because switching between FuhQuake (Quakeworld) and JoeQuake (Quake) is very easy and and I know Quakeworld users appreciate it.

Sput chose m_look which fits well with m_rate, m_smooth, etc.


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PostPosted: Wed Oct 19, 2005 9:00 pm 
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a simple if statement could add +mlook to the config if selected. My custom GLpro does that so don't say it can't be done :?

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PostPosted: Wed Oct 19, 2005 9:17 pm 
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Canadian*Sniper wrote:
a simple if statement could add +mlook to the config if selected. My custom GLpro does that so don't say it can't be done :?


It could be done, but the +commands represent states. +attack is a state that continues until -attack. +speed represents running until -speed, for instance.

Saving a state to config file wouldn't be conforming to the way Quake engines are coded.

The reason why +speed doesn't need to be saved to a config is that setting "always run" in Options doesn't set +speed. It sets cl_forward speed to 400.

ID should have made mlook have a corresponding cvar when they first made Quake.


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PostPosted: Thu Oct 20, 2005 1:11 am 
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hmm This is why i have my own engine, I can do whatever the hell i want it to do without restrictions.

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PostPosted: Thu Oct 20, 2005 8:49 am 
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Oh now the bull SH@#%#$T has taken flight.... :lol:


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PostPosted: Thu Oct 20, 2005 9:41 am 
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That's the longest 'I' I've ever seen

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PostPosted: Thu Oct 20, 2005 11:43 am 
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Going a bit offtopic here :shock:


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PostPosted: Fri Oct 21, 2005 2:32 am 
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Dang it.... More people need to see the goodness in JoeQuake. I'm sick of all these engines scattering the fans of Quake everywhere. :-/

I thought a new release of JoeQuake would get more publicity in it's own forum than this... Whatever, everyone else is missing out ;-)

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PostPosted: Fri Oct 21, 2005 2:36 am 
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I wouldn't want everyone in the world seeing those 0 pings in the scoreboard. A couple of the issues in the release would make 0.15 look like a work in progress and not leave the impression of how excellent JoeQuake really is.

A couple of small tweaks need to be made.

Then it's time :D :D

JoeQuake 0.15 made the PlanetQuake homepage, btw.


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