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new build 1189 released http://forums.runequake.com/viewtopic.php?f=9&t=1000 |
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Author: | Jozsef [ Sat Dec 03, 2005 4:26 pm ] |
Post subject: | new build 1189 released |
not much to say, mainly a few fixes only. I bet trinca's happy now http://joequake.quake1.net/ |
Author: | Baker [ Sat Dec 03, 2005 5:03 pm ] |
Post subject: | |
Quote: version 0.15 build 1189 -added vid_vsync cvar from FuhQuake, to override the default vsync settings of your graphics card's driver. Default value is "0" which means vsync is turned off. -added -displayfrequency command line switch which works similar to FuhQuake's vid_displayfrequency cvar: the value given after -displayfrequency will override your monitor's refresh rate. -gl_smoothmodels's bug has been fixed. -v_gunkick's bug has been fixed, and changed cvar's behaviour: when using with value 1 the weapon kicks the original (old) way. when using with value 2 the kick is much smoother just like in QW. -_windowed_mouse works properly now, even if the game starts in windowed mode and _windowed_mouse is turned off. -server list now works properly: it saves the file servers.txt every time even if it wasn't created before. Also, the saving of server description names which contain spaces have been fixed. -added function to a few keys during demoplayback (originally made by Sputnikutah): LEFTARROW plays the demo rewind RIGHTARROW plays the demo forward UPARROW increases the playback speed (cl_demospeed) DOWNARROW decreases the playback speed ENTER sets default demospeed and plays it forward Cool I'll have to check 'em out. Just wondering about something: "-displayfrequency ... works similar to FuhQuake's vid_displayfrequency cvar" Why have a different cvar name than FuhQuake for this or is the feature different in some way? Quote: I bet trinca's happy now
Hehe, Trincas posted about refresh rates about 12 times on 3 boards |
Author: | gamefreak [ Sat Dec 03, 2005 6:03 pm ] |
Post subject: | |
FIANLLY!a server list that works.keep up the good work joe |
Author: | gamefreak [ Sat Dec 03, 2005 6:15 pm ] |
Post subject: | |
umm one thing u can put in the server list is a port box for those server's with different port's. |
Author: | trinca [ Sat Dec 03, 2005 7:17 pm ] |
Post subject: | |
u sure... MANY many thksssssssssssssssssssssssssssssssssss love it!!! |
Author: | Monster [ Sat Dec 03, 2005 8:17 pm ] |
Post subject: | |
put in scoreboard pings!!!!!! and theres yet another error with the dead bodies. whenever some1 dies, there body is the same color as the player, but when the player respawns, the body changes to another color... im using joequake this current version with yellows pak. and another thing, make it so you can connect to cheat-free servers |
Author: | Bam [ Sat Dec 03, 2005 10:05 pm ] |
Post subject: | |
Monster wrote: and theres yet another error with the dead bodies. whenever some1 dies, there body is the same color as the player, but when the player respawns, the body changes to another color...
That is standard with most, if not all, quake clients. For example, the "error" you described above can be seen in proquake. Bam |
Author: | spooker [ Sat Dec 03, 2005 11:41 pm ] |
Post subject: | |
hmm cant say ive ever noticed that happening |
Author: | Monster [ Sun Dec 04, 2005 9:24 am ] |
Post subject: | |
there is a way u can fix it tho. i know it. |
Author: | Jozsef [ Sun Dec 04, 2005 3:27 pm ] |
Post subject: | |
Quote: Why have a different cvar name than FuhQuake for this or is the feature different in some way?
the cvar vid_displayfrequency in FuhQuake cant be changed during gameplay, since you cant modify the refresh rate but only when starting the game. Fuh made it work that way, and if you wanna modify it, it says something like "you cant modify this cvar, use +set vid_displayfrequency <value> at the command line". Well, I didn't wanted to add that and rather added it as a command line switch. Plain lazyness. |
Author: | Aquashark [ Sun Dec 11, 2005 11:32 am ] |
Post subject: | |
Aquashark wrote: [19:34] <AquaSharK> hmm.. this demo e2m6b114.dem crashes my JoeQuake (latest build) i posted this on SDA forums.. hope you'll view this here
[19:34] <AquaSharK> recordbot: e2m6 er3 [19:34] <recordbot> the e2m6 ER3 is 1:14 (Mathias Thore/Robert Maglic/Thomas Stubgaard, 03.12.05) i have JoeQuake 0.15dev (build 1189) exe Dec 3 2005 http://speeddemosarchive.com/quake/demo ... 2m6_114.dz edit: hope you don't mind i posted that here.. didn't want to start a new thread |
Author: | sputnikutah [ Sun Dec 11, 2005 3:35 pm ] |
Post subject: | |
Hmm, I tried this demo in Joequake 1.5dev on high quality, (though not using md3 models), and played all the demos in the dz and did not get a crash... Try without md3 models and see if you get the crash? |
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