Hmmm ... actually this is NOT a bug. I did some testing with GLQuake and I now undertstand that when using the menu, the tilde (~) key doesn't get acknowledged.
Since JoeQuake starts without showing the traditional Quake demos of the Quake guy running around, this is an illusion.
But ... one thing that could be improved is to have JoeQuake have a default bind for "~" to "toggleconsole".
I couple of players trying out JoeQuake recently said they couldn't get to the console and without executing a config at the start with a "toggleconsole" bind, there doesn't seem to be a way....
Default config if no config.cfg in quake\joequake wrote:
// Generated by JoeQuake
// Key bindings
// Variables
joystick "0"
cl_sbar "0"
m_side "0.8"
m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "3"
lookstrafe "0"
lookspring "0"
cl_backspeed "200"
cl_forwardspeed "200"
_cl_color "0"
_cl_name "player"
scr_printstats_length "0.5"
scr_printstats "1"
_snd_mixahead "0.1"
bgmvolume "1.000000"
volume "0.7"
capture_fps "30.0"
capture_codec "0"
gl_triplebuffer "1"
viewsize "100"
_windowed_mouse "1"
vid_stretch_by_2 "1"
vid_config_y "600"
vid_config_x "800"
_vid_default_mode_win "3"
_vid_default_mode "0"
_vid_wait_override "0"
vid_nopageflip "0"
_config_modem_hangup "AT H"
_config_modem_init ""
_config_modem_clear "ATZ"
_config_modem_dialtype "T"
_config_com_modem "1"
_config_com_baud "57600"
_config_com_irq "4"
_config_com_port "0x3f8"
gl_subdivide_size "128"
saved4 "0"
saved3 "0"
saved2 "0"
saved1 "0"
savedgamecfg "0"
contrast "1"
gamma "1"
gl_contrast "1"
gl_gamma "0.750000"
crosshair "0"
Joszef, could you have ...
Code:
bind "`" "toggleconsole"
occur by default if no config.cfg is present in the JoeQuake directory. A lot of players get frustrated because they can't get to the console. Most of them don't know to put their config in the JoeQuake folder?
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