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Dimension of the Gibbed - JoeQuake movie
http://forums.runequake.com/viewtopic.php?f=9&t=311
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Author:  Jozsef [ Thu Nov 13, 2003 4:25 pm ]
Post subject:  Dimension of the Gibbed - JoeQuake movie

http://www.planetquake.com/sda/projects/dotg/ - for anyone interested. I tell you it rox!

Author:  Kamek [ Fri Nov 14, 2003 9:35 am ]
Post subject: 

It doesn't seem to run in JoeQuake, it wouldn't work unless I ran it in regular old WinQuake.

Author:  Jozsef [ Fri Nov 14, 2003 3:12 pm ]
Post subject: 

It works with JoeQuake as well just the very same way as with other engines. I was talking about the .avi's though.

Author:  Bam [ Sun Nov 16, 2003 3:58 pm ]
Post subject: 

Couldn't d/l the .avi's, too big, but I did d/l the 3.5 mb one. Thats really cool what you guys made! :)

Bam

Author:  Kamek [ Mon Nov 17, 2003 2:33 am ]
Post subject: 

I can't seem to get this, or the QdQ series of demos to run properly in Joequake. :(

In fact anything that replaces the default progs.dat doesn't seem to work on my copy of Joequake. Do I have a configuration problem?

Author:  Jozsef [ Mon Nov 17, 2003 7:48 am ]
Post subject: 

Dunno. What exactly happens? Any sign of error messages?

Author:  Kamek [ Mon Nov 17, 2003 11:10 pm ]
Post subject: 

I don't get any error messages.

Case in point: DotG

command line: joequake-gl.exe -width 1024 -height 768 -bpp 32 -game dotg

Joequake starts up without incident and goes to the main Quake menu. The DotG menu does not show up, running the demos manually works for awhile until the demo ends and it says something like "unknown command next_action"

Running Winquake.exe -game dotg brings up the Dimension of the Gibbed menu, like it should.

It's almost as if Joequake forgets there's a progs.dat file in the pak.

None of the QdQ demos work properly. Blahbalicious DOES work after a "playdemo intro" kick-start, and Rune Quake seems to work okay, but there are no monsters.

Author:  Jozsef [ Tue Nov 18, 2003 11:24 am ]
Post subject: 

Ahh, yeah.....

Huh, another thingie which I should solve somehow :?
Since I removed the "exec quake.rc" command from the beginning (that's why it pops up the menu and don't start playing demos like demo1 etc) and QdQ projects DOES have the quake.rc file in their pak, that's no question it won't work. To solve it simply type "exec quake.rc". That's it.

Author:  Kamek [ Tue Nov 18, 2003 5:09 pm ]
Post subject: 

Okay, I'll try putting that in my autoexec. Thanks :)

Author:  Kamek [ Wed Nov 19, 2003 12:46 am ]
Post subject: 

ME: exec quake.rc
JoeQuake: Quake Error. SZ_GetSpace: overflow without allowoverflow set
ME: @!($*!1t1

Author:  suicidal [ Thu Nov 20, 2003 5:03 am ]
Post subject: 

Kamek wrote:
ME: exec quake.rc
JoeQuake: Quake Error. SZ_GetSpace: overflow without allowoverflow set
ME: @!($*!1t1


i did exec quake.rc from the console and it worked fine..

Author:  Jozsef [ Thu Nov 20, 2003 8:35 am ]
Post subject: 

Wow, that's weird 8)
Kamek, are you using JQ for linux?

Author:  Kamek [ Thu Nov 20, 2003 5:22 pm ]
Post subject: 

Naw, JoeQuake-GL for Windows.

Author:  dodada90 [ Thu Nov 20, 2003 5:36 pm ]
Post subject: 

hmmm well i did exec quake.rc from the console and it DID NOT work fine.. i got the same error also using JoeQuake-GL for Windows tho i was trying play Scourge done Slick.. oh well im sure it can be fixed

Author:  Kamek [ Fri Nov 21, 2003 2:39 am ]
Post subject: 

Working fine after a reboot. Thanks :)

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