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 Post subject: upcoming stuff - I decided ATM
PostPosted: Thu Nov 20, 2003 9:23 am 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
- restore previous automatically execing quake.rc at the beginning.
- add map groups folder.
- add CTRL+V into the console.
- add QMB particles configuration submenu in video options menu.
- get "writeconfig" command to save ALL cvars into a .cfg file. Satisfied?
- upload joequake_wad.zip *sigh* :oops:
- receiving positive feedback at RuneCentral 8) ehh ehh
and MORE!!!

ohh, and the release date.... dunno. "when it's done" :wink:

cheers


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PostPosted: Thu Nov 20, 2003 10:57 am 
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upload joequake_wad.zip


Lol, I feel for you.


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PostPosted: Thu Nov 20, 2003 5:32 pm 
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Joined: Mon Nov 17, 2003 1:22 pm
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Location: France for now
that all sounds GREAT! i cant wait :)

*sooo happy you took my ideas*

and umm "joeq_wad.zip" is uploaded i would guess its the same as "joequake_wad.zip" right? cos thats what i've been using, i just copyed the link and pasted it into IE with "joeq_wad.zip" as the file.. i forget how i found that..

i just HAD the file from awhile ago when i was downloading every Quake port i could.. tho i didnt get to JoeQuake untill a few weeks ago.. and dame is it the best!!!

thanks for all the fun i've had/will have with Quake/JoeQuake.. YOU RULE :)


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PostPosted: Thu Nov 20, 2003 10:43 pm 
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Joined: Wed Nov 19, 2003 9:24 pm
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"- add CTRL+V into the console. "

yesssssssssss!!!!!!!!!


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PostPosted: Fri Nov 21, 2003 3:07 pm 
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Location: Hungary
Nah, joeq_wad.zip is an old file, this newer is a _complete_ wad pack with all HUD images needed. Some of them made by me, and the rest by others I found over the net. If you can/wish to make better/other ones, feel free, It's highly appreciated.

oh btw, It's uploaded now :)
http://delfin.unideb.hu/~sj0002/joequake_wad.zip


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PostPosted: Fri Nov 21, 2003 6:07 pm 
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Joined: Tue Mar 18, 2003 7:44 pm
Posts: 198
With the new HUD wad and cl_sbar set to 1 (original HUD), the ammo count is drawn over the older number.

toyo


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PostPosted: Fri Nov 21, 2003 10:31 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
ah sweet :P can you comment //joe (v14)
version on your new changes? ah i know it might be only for any1 like me modifying code after 13 but.. ill have to send u my 13dev source that has the freelook code for demo viewing :)
hmm btw i tried to fix that flame0 bug but ended up wrecking it what exactly did u do to fix that bug?


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PostPosted: Sat Nov 22, 2003 3:51 pm 
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I made a new torch model by myself, with removing the yellow flame triangles from the original (now, that finally the Quake Model Editor isn't shareware any more). I will send you a mail about the exact modifications.

oh btw,
recently I'm getting JoeQuake to cooperate with Nehahra, so prepare for an upcoming Nehahra-JoeQuake in the near future.
If you dunno what's Nehahra, go here:
http://www.planetquake.com/nehahra/


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PostPosted: Sat Nov 22, 2003 9:53 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
#1, OMG QME isnt shareware anymore?! FREEWHERE ?!! hehe

#2, OMG! Neherablahblah?! um, waith thats something else. but still i know what your talking about and that will be cool!


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