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Transparent water
http://forums.runequake.com/viewtopic.php?f=9&t=462
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Author:  13Homer [ Wed Jul 07, 2004 9:37 am ]
Post subject:  Transparent water

Is it possible to make all water on every map transparent by default?

13Homer

Author:  Arkon [ Wed Jul 07, 2004 10:38 am ]
Post subject: 

Just put r_wateralpha 0.3 (or whatever you may need) in your config

BTW you need to revise your maps maps first.

Bye!

Author:  13Homer [ Thu Jul 08, 2004 3:05 am ]
Post subject: 

Arkon wrote:
BTW you need to revise your maps maps first.


You mean vispatch? I know, but i'm wondering if is it possible to make
water transparent WITHOUT doing this :)
That's the question...

13Homer

Author:  Arkon [ Thu Jul 08, 2004 10:11 am ]
Post subject: 

nope, as I know it's impossible.

:(

Author:  toyo_mr2 [ Thu Jul 08, 2004 1:58 pm ]
Post subject: 

Is it possible. Add the following command to your autoexec.cfg or enter it in console:

r_novis 1

This asks for a lot of processing from your graphics card but modern cards won't break a sweat.

Although the water will appear translucent, you won't be able to see players and other models underwater unless the server specifically allows it. This is true even for vised maps.

toyo

Author:  Arkon [ Thu Jul 08, 2004 4:28 pm ]
Post subject: 

forgot about r_novis btw you can see players underwater only if the server runs revised maps...

Author:  13Homer [ Wed Jul 21, 2004 9:22 am ]
Post subject: 

toyo_mr2 wrote:
r_novis 1


Heh, it works. Thanks! and sorry for stupid question.. :I

Quote:
This asks for a lot of processing from your graphics card but modern cards won't break a sweat.


I have R9600SE, and it's loosing a lot of speed in case near QMB rocket explosion (like rocket jump). Very annoying...

Quote:
Although the water will appear translucent, you won't be able to see players and other models underwater unless the server specifically allows it. This is true even for vised maps.


I'm using only single player mode, don't even watch coop demos :)

13Homer

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