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 Post subject: Rain :)
PostPosted: Sun Aug 22, 2004 1:17 am 
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Joined: Sat Jul 31, 2004 1:33 am
Posts: 17
and... what about rain?

it's one of most impressive effects on amfquake (the rain and its little shockwaves on the floor)
now you already add some eyecandies from qwamf, you think to add a option to make the sky auto-rain too?


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 Post subject: rainy
PostPosted: Sun Aug 22, 2004 3:23 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
hmm rain would look kinda cool on a single player map, i think tomaz quake did that where it rained from skyboxes keeping it's dimensions, not just rain thru the ceiling...
but online it just might be useless eyecandy :P


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 Post subject:
PostPosted: Sun Aug 22, 2004 11:24 am 
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Joined: Sat Jul 31, 2004 1:33 am
Posts: 17
I know, it would better make this a client side feature! A player could turn it on and off (even in single player for maps that eat fps in breakfast :D )

and btw, tomaz make a rain effect in his tomazmod (require a progs.dat) its just a bsp box that makes rain fall inside it... telejano (based in tomazquake) has auto-rain, auto-snow and auto-sun in the engine :) but the rain from amf looks better (and its code its more like joequake, this is why i sugest that that effect from amf).


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 Post subject: rainy day blues...
PostPosted: Sun Aug 22, 2004 1:16 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
True, I have seen some cool maps that have a winter like theme,
or a beach atmosphere etc... on a single players side more eyecandy the better... something like cl_weather 0/1 maybe would be cool...

In my minds eye i see a fog effect with rain .... :wink:


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