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 Post subject: Creating a new explosion effect!
PostPosted: Sun Aug 22, 2004 4:24 pm 
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Joined: Sat Jul 31, 2004 1:33 am
Posts: 17
I just finish to add some new effects messing up with your engine :P
all are very simple, just created a MOD_LASER for lasers trails, add MOD_LAVABALL to k_spike with ALT_ROCKET_TRAIL, and changed some lines in voor_trail :)

Also, i add a new explosion effect to vore's balls merging the teleport effect and spawn (tarbaby) explosion and changing its colors to purple(looks more apropriated for that purple balls)...
I called this new explosion TE_VOREXPLOSION and i had to call it from qc
but my question is: there's any way to call this effect without use qc? just using the engine itself? something like "when call TE_EXPLOSION check if was called by ShalMissileTouch and change it for TE_VOREXPLOSION"
how do i say to engine what is a ShalMissileTouch?

here are some screenies from these changes:

http://i.domaindlx.com/tribalforces/joequake001.jpg
http://i.domaindlx.com/tribalforces/joequake002.jpg
http://i.domaindlx.com/tribalforces/joequake003.jpg
http://i.domaindlx.com/tribalforces/joequake004.jpg
http://i.domaindlx.com/tribalforces/joequake005.jpg
http://i.domaindlx.com/tribalforces/joequake006.jpg
http://i.domaindlx.com/tribalforces/joequake007.jpg
http://i.domaindlx.com/tribalforces/joequake008.jpg
http://i.domaindlx.com/tribalforces/joequake009.jpg
http://i.domaindlx.com/tribalforces/joequake010.jpg
http://i.domaindlx.com/tribalforces/joequake011.jpg
http://i.domaindlx.com/tribalforces/joequake012.jpg


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 Post subject:
PostPosted: Mon Aug 23, 2004 6:45 am 
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Joined: Tue Aug 03, 2004 10:04 am
Posts: 1
they are awesome, great work but i think you should remove those one for laser becose it doesn't normally leaves trials


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PostPosted: Tue Aug 24, 2004 1:00 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
nice job!

i like the colors too :)

beats seeing amber over and over, the explosions match the color of the vorpol ball :)

once u start modifying the engine for your own needs, you cant stop, its just too damn fun! ;)


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PostPosted: Fri Aug 27, 2004 3:49 pm 
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Joined: Fri Oct 24, 2003 2:09 pm
Posts: 252
Location: Hungary
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once u start modifying the engine for your own needs, you cant stop, its just too damn fun!


heh, that's right :)


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