true, in CTF i created new skins for red and blue teams, named it player_1 and player_3 in png format.. looks cool and clean..
what i was trying to add reciently to JQ was somehow getting the
team color and using a corrisponding texture as the color.
like if I type color 4 and gl_teamskin 1 then it would load up
a red skin in 24bit color. This would be good cause pub servers dont use custom skins, just skin0 :O
i was gonna modify loadaliastexture and create an array of 16 texture and call them somewhere down the line, maybe in drawaliasmodel
but so far i havent implemented just reading alot of code....