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cl_truelighting
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Author:  Kay [ Fri Sep 10, 2004 3:20 pm ]
Post subject:  cl_truelighting

I have cl_truelightning "1" in autoexec.cfg.

When I start a map from the menu, single player etc etc....I have correctly displayed shaft. But when I restart/record a map, cl_truelightning will be "0", and I it doesnt matter if I set this to "1". I will still have the normal "laggy" shaft.

Is this something you intended to be disabled in speedruns? Or am I doing something wrong?

Btw: yes I think that cl_truelightning "1" is a big advantage in speedruns, espesially for those who do 100% (compared to older days with laggy shaft). But I guess since we have alot faster computer nowadays, that is a big advantage also.

Author:  Jozsef [ Sat Sep 11, 2004 3:37 pm ]
Post subject: 

it's denied, coz it'd be cheat.

Author:  Kay [ Tue Sep 14, 2004 1:07 am ]
Post subject: 

Ahh. Ok!

I agree that it would be cheating. But damn that straight shaft feels nice =)

Thx for clearing that up for me.

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