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 Post subject: My site + modified Joequake
PostPosted: Thu Feb 03, 2005 7:05 pm 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
Hey fellas, here's my little footprint in the internet sand...
also a link to my modified joequake for multiplayer gaming...

http://www.freewebs.com/quakehq


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PostPosted: Fri Feb 04, 2005 5:02 pm 
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Joined: Sat Jul 17, 2004 8:42 pm
Posts: 113
Location: Orlando, Florida
What does your client do beyond regular Joequake?


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PostPosted: Sun Feb 06, 2005 3:09 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
Features (in no particular order)

Nailtrails, above and below water (v1.3)

Custom Lightning, with wall sparks

Fixed Chase_Active, renamed command to chase_cam

best weapon impulses

team reporting of powerups, items, & deaths

Added proquake % macro set to say command

r_drawflame - Toggle on/off flame sprite or particles

cl_mute - 0 no mute,
1 silent mm1,
2 silent all.

textureless world turn off all textures only solid wall colors

freelook and freemove in demo viewing

match time in crmod match mode

proquake's iplog support

gibfilter, deadbody filter

some of these features joe has added since version 1.3, that i had added previously
thus they are similar features but look differently in my version.

There are other small things that i cant remmember off hand.. like cellshading etc..

future (when i get around to it)

md2 and md3 support
decals, more qc extensions
frik_file support
new hud
irc support

basic purpose for this build is joequake's qmb particle engine support and proquake's multiplayer
features to support crmod and compatible clanring mods.


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PostPosted: Mon Feb 28, 2005 7:02 pm 
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Joined: Thu Sep 23, 2004 5:49 pm
Posts: 49
hey, if you want to update your site so that it includes the current servers, and get rid of some of the old ones (quake.clanhdz.com:26007, for instance).

here are some servers i know ppl play on occasionally:

CRMOD servers
---------------------------
dm.clanhdz.com:26000
dm.clanhdz.com:26001
dm.clanhdz.com:26002
ofq1.suroot.com:26000
ofq2.suroot.com:26000
ofq3.suroot.com:26000
ofq4.suroot.com:26000
ofq5.suroot.com:26000
ofq6.suroot.com:26000


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PostPosted: Tue May 31, 2005 11:21 pm 
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Joined: Thu Dec 23, 2004 11:03 pm
Posts: 13
Great work, sputnikutah! I like it!

I really like your torch flames. I may have to take a look at that code!

Two quick suggestions. Add a menu option for +mlook, and change "bump mapping" to "detail texture". Obvious reasons for both.

Great set of additional features! I guess I also need to see how you did decals. I may want to try to implement that as well.


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PostPosted: Thu Jun 02, 2005 12:20 am 
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quake.intertex.net
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Joined: Sat Nov 15, 2003 7:39 pm
Posts: 243
Location: Kansas City!
;P JT
no havent implemented decals yet....
i have worked abit on them but unsatisfied, ie need to clip decals on edges...
its easy to paste a decal on a wall with proper angle but it looks funny to see a decal overlap an edge and floting in mid air.. besides im an online quaker... and would most likely turn off decals during gameplay.... so its not a priority....


ALSO, though to those who dont know JT check out his engine TREMOR at tremor.quakedev.com... he's done some nice work with it....


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PostPosted: Thu Jun 02, 2005 4:06 pm 
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Joined: Thu Dec 23, 2004 11:03 pm
Posts: 13
Thanks sputnik, but I didn't come to pimp my project. :wink:

I like what you've done! I didn't realize you had your own project going. I'm not really up on decals, although if you look through aRQ-Lite2 (EGL) you may find some ideas on clipping decals there. I've thought about adding them to Tremor, but also have considered leaving it as is. It is what it is. :lol:

Your torches look the most life-like of any of the QMB particle engines I've seen. Very nice work!

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Justin Thyme
http://tremor.quakedev.com


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PostPosted: Fri Jun 03, 2005 5:11 am 
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Joined: Thu Jan 15, 2004 6:10 am
Posts: 76
Location: Portugal
hey the links to download are down :( does anybody know were can i get then??? is not realy down bust almost... 15.4 mb and it´s maknig download about 700 bytes per second!!! lolexxxxxxxxxxx will take 2 weeks to download with luck...

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PostPosted: Thu Jun 09, 2005 8:08 pm 
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Joined: Sun Mar 09, 2003 10:47 pm
Posts: 1612
Location: Ohio
Source code link on homepage gives a 404 file not found.


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PostPosted: Tue Jun 14, 2005 7:16 pm 
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Posts: 13
Hey sputnikutah, you may want to check out a better hosting service. I started with them, but the bandwidth was terrible.

Check with Echon at QuakeDev.com.

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Justin Thyme
http://tremor.quakedev.com


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